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  1. #1
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The current state of Enmity is such that tanks don't even realize when they're not top or second on threat because it's such a non-factor.

    But, the fact that so many tankbusters just automatically target the tank role regardless of their aggro is all but an admission that ShB change to Enmity didn't fix everything for the players they were trying to make the role more approachable for.

    I don't know that they'd be any more aware if Enmity generation wasn't AS extreme, but at the very least what I miss most from StB were tools that allowed non tanks to manage their Enmity. Call it selfish, but being able to drop half my threat every 30 seconds as a DRG or give threat to an oblivious tank as a NIN was rewarding. Those things didn't have to go away.

    Now, it's like you're completely at the mercy of some player that thinks fell cleave fell cleave fell cleave is too engrossing a rotation to put on their stance or remember to provoke after they're raised. At least with oblivious healers you have SOME survivability tools, but most jobs aren't surviving a tankbuster.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Post View Post
    The current state of Enmity is such that tanks don't even realize when they're not top or second on threat because it's such a non-factor.

    But, the fact that so many tankbusters just automatically target the tank role regardless of their aggro is all but an admission that ShB change to Enmity didn't fix everything for the players they were trying to make the role more approachable for.

    I don't know that they'd be any more aware if Enmity generation wasn't AS extreme, but at the very least what I miss most from StB were tools that allowed non tanks to manage their Enmity. Call it selfish, but being able to drop half my threat every 30 seconds as a DRG or give threat to an oblivious tank as a NIN was rewarding. Those things didn't have to go away.
    The only one among those I found at all worthwhile was Shadewalker, and even it felt like a waste of the name. They also didn't make us any less at the mercy of tanks needing to use Provoke after a rez, etc. They were little more than trifles useful only on the pull and for maintenance thereafter, for eeking out a tiny, tiny bit more tank rDPS.
    (1)