We won't go back to the "old way" when players had aggro reducing tools and tanks had to tank stance dance as well as choose between STR and VIT accessories. In my opinion, it was a better system but sadly this game is designed for the lowest common denominator. Push one button and you have hate. Have you ever tried to see how long you can keep hate on a group of enemies with just having tank stance on for one combo? You keep it a long time. The modifier they have in place is ridiculous.

Part of the reason I don't see it happening is that previous MMOs used to be designed with the idea that some jobs had huge burst damage with very long cooldowns. So, the DPS would time those abilities that would inevitably grab hate (unless some other action was taken) to be used to nearly finish off the enemy. Otherwise, you had to have a strategy to let your tank build up enough hate before these abilities went off. There was actually collaboration and communication amongst the group.

That's all gone now. Look at the groups we commonly get into:
- Dungeon starts: "Hey"
- Dungeon ends: "gg"

That's the limit of communication in most dungeons and with that in mind, we shouldn't expect to have to work together given how the game is designed.