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  1. #41
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,225
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Just let folks sell the cosmetics on mog station but have them only available via the marketboard and at set gil price, heck could limit to a few times a week per account, the MB/economy cant get any worst than it already is, yeah?
    (0)

  2. #42
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Stop with the hoarding. You don’t need everything.
    (2)

  3. #43
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hanayumi View Post
    Just let folks sell the cosmetics on mog station but have them only available via the marketboard and at set gil price, heck could limit to a few times a week per account, the MB/economy cant get any worst than it already is, yeah?
    Not a bad idea to just straight up allow us to buy Mogstation items with straight up gil, even if it’s at an exorbitant exchange rate.
    Like, 1 mil gil for 10$ or whatever in crysta, and it’d be an instant gil sink. Heck I would probably play a lot more than I do now just to grind money out more seriously. As is now there really isn’t anything I wanna do in game beyond a 5 min check in.
    (0)

  4. #44
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    The PVP FOMO is really where it's at.

    Honestly, if you need to coerce your players into a game mode on the threat of missing out on cool items forever the game mode probably isn't any good.
    (3)

  5. #45
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I have to agree that seasonal quests can be a bit of a bummer, both from the perspective of a player and the perspective of a developer. Even if you did catch the event when it happened, once that window has passed it's a thing in the game that was crafted and will never be experienced again. That's kind of a bummer, both in terms of FOMO for the rewards, but also in terms of content disappearing from the game. I'll never be able to chase a giant egg through Gridania again!

    It would be cool if they could make some way that this content didn't disappear for good, whether that means events coming back when there are no other events occurring or some manner of New Game+, etc.
    (2)

  6. #46
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    I insist.
    For a game that prides itself on "being break friendly" there is tons players can miss and new players won't ever get, specially contradictory too with the idea of the game being a more solo oriented self sufficient experience.

    All achievements and rewards should be aviable. And constantly returning.

    Let people play for and get what they want.
    (0)

  7. #47
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Yeah, it's not just cosmetics. It's why I quit FFXIV for months at a time, and fully quit WoW.

    End game ilvl pushing in both titles is timegate FOMO based.
    Weekly Loot Lockouts + Weekly Currency Caps + No makeups for said lockouts and caps = It is now not worth it.

    At least the levelling dungeon experience is superior in FFXIV, which I'm just looping for currency to trade for items for gil, since that seems like the only tenable meaningful forward progress in FFXIV.

    If you try to "steer" me off what I want to do when I want to do it, I either quit or entirely avoid whatever timegate garbage you're trying to system me into. I avoided m+ and raid based lockouts in WoW, I can continue to ignore current tier raids in FFXIV. Timegate is not progression, dealing with people over timegate especially so.

    Needing to DC travel off Dynamis just to prog timegate pandaemonium progression made it an even easier choice to ignore acting like timegate loot content exists.
    (0)
    Last edited by SquishyPlushie; 08-23-2023 at 09:07 AM.

  8. #48
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by SquishyPlushie View Post
    End game ilvl pushing in both titles is timegate FOMO based.
    Weekly Loot Lockouts + Weekly Currency Caps + No makeups for said lockouts and caps = It is now not worth it.
    I genuinely don't get this one as a problem. There's no FOMO in FFXIV on ilvl because as soon as the next raid gets released, new crafted gear that's a higher ilvl than the previous Savage gear is released. No one has to worry about being far behind except those trying to do Ultimate when it's first released and those players are rarely going to be coming out of nowhere to do it.







    Quote Originally Posted by SquishyPlushie View Post
    Needing to DC travel off Dynamis just to prog timegate pandaemonium progression made it an even easier choice to ignore acting like timegate loot content exists.
    If players would stopped travelling off Dynamis to get parties for content (unless part of a multi-DC static), they would find a larger end game population than was on the data center when it opened 10 months ago. I don't have a problem getting PFs to fill in a reasonable amount of time when I list one on Dynamis because there are players that would rather be doing content on Dynamis.

    You're going to have a hard time staying happy in a MMMORPG if all you think about is how fast you can get the best gear and you find hard time gates more annoying than the RNG loot systems other games like ARPGs use. They might shower you with gear so you feel like you're making progress but if you track when you play, you'll realize that endgame gearing is going just as slow if not slower with the RNG systems than with the time gating.
    (3)

  9. #49
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CerusSerenade View Post
    The PVP FOMO is really where it's at.

    Honestly, if you need to coerce your players into a game mode on the threat of missing out on cool items forever the game mode probably isn't any good.
    Oh PLEASE, as if any PvE player actually lifts a finger for more than a single clear if there wasn't incentive adequate for their required input. The reason why Alliance Raid Roulette iLv cheese exists (since it all gives the same reward) and why we absolutely sh** on Criterion rewards being pure dogwater are just some fitting examples.

    Crystalline Conflict is good enough that Casual Mode can be practically played daily at any given time except the dead of the night. Just turns out if you raise the stakes by adding a rank, restricting queues based on those ranks and games no longer being as easily steamrollable that people want something for their time investment that they can't get outside of Ranked - to give reason to play Ranked over Casual.

    But no, clearly the game is just bad.
    (5)

  10. #50
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Oh PLEASE, as if any PvE player actually lifts a finger for more than a single clear if there wasn't incentive adequate for their required input. The reason why Alliance Raid Roulette iLv cheese exists (since it all gives the same reward) and why we absolutely sh** on Criterion rewards being pure dogwater are just some fitting examples.

    Crystalline Conflict is good enough that Casual Mode can be practically played daily at any given time except the dead of the night. Just turns out if you raise the stakes by adding a rank, restricting queues based on those ranks and games no longer being as easily steamrollable that people want something for their time investment that they can't get outside of Ranked - to give reason to play Ranked over Casual.

    But no, clearly the game is just bad.
    All that text, and not a single rebuttal of what I actually said.
    (0)

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