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  1. #1
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100

    Has it Been Mentioned? -- Guildhests

    I havent Played all of this week, until Today, Sunday: Aug 20th 2023
    (Work, life, sleepy, hanign with friends, playing other game Blahblahblah)

    And I did all my Dailies.
    One of these struck me with Nostalgia, as I did it quite alot when I was raising all of the Jobs from Lv1....Guildhests.
    These Teach You some pretty Neat Mechanics for Fights later......but it hit me....we never get fights like these in the actual content!
    Or at least not to this Caliber.

    Annoy the Shadow and Ward Up are some fights that would be very neat to see in Newer and much harder Raid Series.
    Or even Solemn Trinity where you have to Defend some Objectives while fighting the Enemy.
    We have some FATES like this, but never Dungeon or Raid Mechanics like this.

    Or maybe I just dont remember them. Might need to have my memory jogged if we already have this.
    Last time I recall these types of Mechanics to a degree, has been Bozja, and The Diadem: before it became a Gathers Paradise

    I like alot of our raids, but we should definitely get more Objectives and Responsibilities. Id love to see more Raids like Old School Diadem and The Baldesion Arsenal. Some real Hardmode Large-scale Raids.
    Thoughts?
    (4)

  2. #2
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Unfortunately, most of the guildhest mechanics are relegated to open world content like fates and maybe hunts. Dungeons kinda had/have a few like Aurum vale; where you need to kill the morbol eggs or you get overwhelmed, but you know how people feel/felt about that dungeon. A Realm Reborn is the height of XIV's content design in my opinion; the jobs just needed Stormblood-level mechanics.

    Ever since heavensward every dungeon is 2 mechanics-less pulls between 3 bosses. That's the height of cbu3 creativity and quality.
    (12)

  3. #3
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    They don't like to work for nothing. Guildhests probably was used as a way to test mechanics, later on they transformed in a tutorial.
    I think they won't change or use everything as they showed.



    I would like to see some changes in Grand Company tho. They could work on some exclusive instances/dungeons to stimulate GC migration.
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,478
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Annoy the Void would just be running around clicking things. I don't see how this would be a neat mechanic. Ward Up's mechanic does happen in some savage and ultimate content and arguably alliance raid content, except in alliance raids they tend to just rebalance eachothers health pools regularly if you focus down one of them.

    I agree that defending something has not really been the style of content FFXIV does but that's really because the raids in this game are just a circle or a square, and also because when SE creates adds they just make them melt. Solemn Trinity works because it's actually not a square or circle.

    We could certainly have a modern version of guildhests that focus on specific themed enemies from the expansion. A fun one might be the fight from the Shadowbringers trailer that also features in Holminster Switch, except they could do it without the circle arena and make it more intense.

    But saying that they could have made the morbol fight from the 1.0 trailer more intense as well to actually resemble the intensity. The guildhest version you can just stand still, yawn and mash your abilities and it dies. SE just doesn't care about guildhests nor any concept similar to them because they are a relic from the 1.0 design plan.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amnmaat View Post
    Unfortunately, most of the guildhest mechanics are relegated to open world content like fates and maybe hunts. Dungeons kinda had/have a few like Aurum vale; where you need to kill the morbol eggs or you get overwhelmed, but you know how people feel/felt about that dungeon. A Realm Reborn is the height of XIV's content design in my opinion; the jobs just needed Stormblood-level mechanics.

    Ever since heavensward every dungeon is 2 mechanics-less pulls between 3 bosses. That's the height of cbu3 creativity and quality.
    Deal lord I will never be able to explain to one of my friends how Bad Aurem Vale was back in the Day.

    And, well I think its reflected in the Playerbase, because people complained about difficulty, and so the Devs responded by making things Easier. I think we all need to come together, and demand/ask for Harder content, and not just Ultimites, but rather harder content in general. If we request it enough, maybe we will get it.
    Which I THINK they are TRYING to do with Criterion and Variants, but we need more Varying Fights and Mechanics. Not just more AOE Markers.

    My Thoughts at least.
    (1)

  6. #6
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elissar View Post
    They don't like to work for nothing. Guildhests probably was used as a way to test mechanics, later on they transformed in a tutorial.
    I think they won't change or use everything as they showed.



    I would like to see some changes in Grand Company tho. They could work on some exclusive instances/dungeons to stimulate GC migration.

    I mean, nobody would XD
    But I like the idea with the GCs, I like to think and hope we will see an update, they have just always been slow to do so. I like to think its intentional...but I dont work there, all I can do is speculate.


    Quote Originally Posted by Jeeqbit View Post
    Annoy the Void would just be running around clicking things. I don't see how this would be a neat mechanic.
    Ward Up's mechanic does happen in some savage and ultimate content and arguably alliance raid content, except in alliance raids they tend to just rebalance eachothers health pools regularly if you focus down one of them.
    I agree that defending something has not really been the style of content FFXIV does but that's really because the raids in this game are just a circle or a square, and also because when SE creates adds they just make them melt. Solemn Trinity works because it's actually not a square or circle.

    We could certainly have a modern version of guildhests that focus on specific themed enemies from the expansion. A fun one might be the fight from the Shadowbringers trailer that also features in Holminster Switch, except they could do it without the circle arena and make it more intense.

    But saying that they could have made the morbol fight from the 1.0 trailer more intense as well to actually resemble the intensity. The guildhest version you can just stand still, yawn and mash your abilities and it dies. SE just doesn't care about guildhests nor any concept similar to them because they are a relic from the 1.0 design plan.
    I liekw to think they could integrate these into the New Modern Era...just of course, they have to actually do it and put effort into it.
    And then as been proven in every expansion, whenever they create something challenging and hard, most of the time, people complain its to hard and needs to be nerfed into the ground.
    This is unfortunate for the game, its a fun breeze, I love it for what it is, but it needs more harder content with more variety to it.
    (1)

  7. #7
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    As much as I would like variation...I can see myself getting really annoyed when I tell people "Hey you have to split the damage up and try to finish them off in quick succession or else they just keep coming back forever" and somehow what I said was unclear...so they keep focusing one at a time.

    That one shouldn't take 10 minutes and it usually does.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  8. #8
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renalt View Post
    As much as I would like variation...I can see myself getting really annoyed when I tell people "Hey you have to split the damage up and try to finish them off in quick succession or else they just keep coming back forever" and somehow what I said was unclear...so they keep focusing one at a time.

    That one shouldn't take 10 minutes and it usually does.
    I hated getting that in my mentor roulette grind so much. If someone is capable to keep you all hostage in there if they want, it's a bad mechanic.
    I once ran it with a bot. It took forever and a lot of learning how/who the bot targetted before we finally cleared.
    (0)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I think beating Ward Up should be mandatory for the MSQ... While you can brute force through it, it is much faster and easier to learn how to pay attention.
    (0)

  10. #10
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Guildhests were meant to be tutorials on how to deal with mechanics in group play -- but as you have pointed out, those mechanics don't really show up in the game except in niche moments and optional content. We have Hall of the Novice now for the most bare-bones basics, but it would be nice if they overhauled Guildhests to be more in line with the current state of the game and actually useful for new players to learn how to play.

    Create simple battle scenarios based around the different markers, like having players spread out or stack together. Have one that demonstrates vulnerability stacks for getting hit by AoEs, or debuffs. Maybe one where a random player gets targeted by chains and the others have to break the chains to free them. I've just recently had roulette runs for the Aery and Battle in the Big Keep where I got stuck in Sable Price / Iron Chain and nobody broke me out, they just completely ignored me and I died. I also still see players with stack markers who think they need to run as far away from the rest of the party as they can.

    Cut players off at level 30 and force them to equip their Job Stone if they wish to continue progressing. Go all the way up to level 50, with an 8-player boss that has a frontal cleave or beam or something, to show how tanks need to coordinate and not spin the enemy around. Cap it off with some sort of awesome prize like a minion or mount or something for completing them all, so that people will actually be incentivized to do them.
    (0)

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