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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,971
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Annoy the Void would just be running around clicking things. I don't see how this would be a neat mechanic. Ward Up's mechanic does happen in some savage and ultimate content and arguably alliance raid content, except in alliance raids they tend to just rebalance eachothers health pools regularly if you focus down one of them.

    I agree that defending something has not really been the style of content FFXIV does but that's really because the raids in this game are just a circle or a square, and also because when SE creates adds they just make them melt. Solemn Trinity works because it's actually not a square or circle.

    We could certainly have a modern version of guildhests that focus on specific themed enemies from the expansion. A fun one might be the fight from the Shadowbringers trailer that also features in Holminster Switch, except they could do it without the circle arena and make it more intense.

    But saying that they could have made the morbol fight from the 1.0 trailer more intense as well to actually resemble the intensity. The guildhest version you can just stand still, yawn and mash your abilities and it dies. SE just doesn't care about guildhests nor any concept similar to them because they are a relic from the 1.0 design plan.
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    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elissar View Post
    They don't like to work for nothing. Guildhests probably was used as a way to test mechanics, later on they transformed in a tutorial.
    I think they won't change or use everything as they showed.



    I would like to see some changes in Grand Company tho. They could work on some exclusive instances/dungeons to stimulate GC migration.

    I mean, nobody would XD
    But I like the idea with the GCs, I like to think and hope we will see an update, they have just always been slow to do so. I like to think its intentional...but I dont work there, all I can do is speculate.


    Quote Originally Posted by Jeeqbit View Post
    Annoy the Void would just be running around clicking things. I don't see how this would be a neat mechanic.
    Ward Up's mechanic does happen in some savage and ultimate content and arguably alliance raid content, except in alliance raids they tend to just rebalance eachothers health pools regularly if you focus down one of them.
    I agree that defending something has not really been the style of content FFXIV does but that's really because the raids in this game are just a circle or a square, and also because when SE creates adds they just make them melt. Solemn Trinity works because it's actually not a square or circle.

    We could certainly have a modern version of guildhests that focus on specific themed enemies from the expansion. A fun one might be the fight from the Shadowbringers trailer that also features in Holminster Switch, except they could do it without the circle arena and make it more intense.

    But saying that they could have made the morbol fight from the 1.0 trailer more intense as well to actually resemble the intensity. The guildhest version you can just stand still, yawn and mash your abilities and it dies. SE just doesn't care about guildhests nor any concept similar to them because they are a relic from the 1.0 design plan.
    I liekw to think they could integrate these into the New Modern Era...just of course, they have to actually do it and put effort into it.
    And then as been proven in every expansion, whenever they create something challenging and hard, most of the time, people complain its to hard and needs to be nerfed into the ground.
    This is unfortunate for the game, its a fun breeze, I love it for what it is, but it needs more harder content with more variety to it.
    (1)