Quote Originally Posted by Amnmaat View Post
Unfortunately, most of the guildhest mechanics are relegated to open world content like fates and maybe hunts. Dungeons kinda had/have a few like Aurum vale; where you need to kill the morbol eggs or you get overwhelmed, but you know how people feel/felt about that dungeon. A Realm Reborn is the height of XIV's content design in my opinion; the jobs just needed Stormblood-level mechanics.

Ever since heavensward every dungeon is 2 mechanics-less pulls between 3 bosses. That's the height of cbu3 creativity and quality.
Deal lord I will never be able to explain to one of my friends how Bad Aurem Vale was back in the Day.

And, well I think its reflected in the Playerbase, because people complained about difficulty, and so the Devs responded by making things Easier. I think we all need to come together, and demand/ask for Harder content, and not just Ultimites, but rather harder content in general. If we request it enough, maybe we will get it.
Which I THINK they are TRYING to do with Criterion and Variants, but we need more Varying Fights and Mechanics. Not just more AOE Markers.

My Thoughts at least.