Quote Originally Posted by Zaene View Post
Well, as it stands I feel that what happened was as could be called a "perfect storm". The right people had the wrong ideas at just the right time combined with possible rushed-out systems and outsourcing. The result is as you see it.

I'm certain this was, while I no means condone its existance, a one-time type of incident.
I agree with Zaena as well. I feel it was basically a combination of being rushed out due to poor upper management (the bean-counters' fault, not the development team leads) and lack of play-testing due to this. During beta testing, it was painfully obvious that many of the systems had never been been reviewed by actual players. Even though the development team probably heard of these problems during this time frame, there simply wasn't anywhere near enough time to correct and re-implement them before launch.