Well... likewise? I'm more condescending towards the content and Job design direction. Not every player who desires XIV to improve is out to ruin Casual players experience when 95% of the games content is already catered to them. Even you skimmed over me mentioning that I myself don't like Hard content for the sake of making it as Hard as possible in the previous page... I just love mocking how easy they made the content. Preserving my Jobs gameplay is what I care about more yet they simplified it 7+ times over... Then when I use my main lobotomized Job into the comfy made pillowed expert roulette? Is it a surprise that I call their Dungeons " Arthritis Avenue "...
Suggesting the Skill-Ceiling to increase does not negatively impact the gameplay for anyone, it only improves the overall gameplay as its optional complexity. And at least I'm coming with suggestions... I don't see any suggestions being made by people who prefer XIV to be kept as casual as possible nor do I see them draw the line anywhere at how much more easier they want to make it... Maybe you lot want healers to have no damage skills cause god forbid WHM gets a new one at some point. And maybe Ultimate can be cleared without Tanks and Casters next time instead of Zero Healers now cause I have no idea where the line is drawn with players who want to " keep XIV as casual as possible ", mhm
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