I much prefer XIV taking the direction to increase the " Skill-Ceiling " of Jobs while keeping the " Skill-Floor " where it is for friendly barrier of entry and go from there. This allows the player... to choose how well they wish to master a Job to its limits beyond what is required to clear/farm/grind any piece of content. Skill-Expression is a big appeal to many players that stays with us as any piece PvE combat content? is not all appealing to every single person... but you always will need to take a Job to said PvE combat content near 100% of the time.

While more difficult content is not automatically well received if we just universally demand it to be raised? How say dungeons are currently setup feels more like a theme-park tour then anything else as we mow down a pack of mobs towards a boss repeat process and that's it, only in Endwalker it has become worse with how Square has homogenized so much more of our Jobs that it's boring on-top of boring... Which is fine for players who want a laidback game, true...but at some point? Players do wish to have the option for excitement. If you like all your food 95% bland and unseasoned? great, players will be happy for you... but there should be an option for all of us to experience flavor, depth, nuances, complexity from either our Job gameplay? the content or both. And the excuse that we only get to get a slither of this at the last 5% of PvE Combat at Extreme/Savage? is not a good one if you ask me. The good ole line from Yoshi-P " Just go play Ultimate " did not age well for a good reason...

Have played other MMORPG's and the route to take either extreme's of to casual or to hardcore usually doesn't go well. XIV at least has the benefit of not having P2W features to outright power-tune your character. But XIV has become for me at least Jobwise? way to bland to really love the content as much as I used to, mhm