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  1. #1
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,574
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    This scenario already played out in WoW. The devs tried to make normal dungeon content more difficult in Cataclysm, hoping that players would rise to the occasion, but instead players just gave up and complained until everything was nerfed into the ground.

    You could say that's a different game and a long time ago, but the same thing has played out here in Orbonne Monastery. Orbonne was not hard, at all, but players found it so incredibly difficult many would just bail on the raid the second they saw that it popped. This eventually led to the echo buff being added and Thunder God being heavily nerfed. 90% of the Thunder God fight is just looking at the boss and standing at the front or back at the right time, but that was too much to ask for a lot of people.

    Heck, half the reason people ilvl cheese alliance raids in general is because they can't do mechanics. I once had a dude begin an Orbonne run by saying "oh shit I forgot to take my gear off" and he spent the entire rest of the raid dying to literally every mechanic, every time it happened, all while constantly complaining in party chat about "OMG THIS IS SO HARD" and "I JUST WANT MY TOMESTONES WTF!!"

    I would personally love if standard content were more difficult and I had the same outlook as OP years ago, but unfortunately the reality is to the contrary. The system we have now is probably the best approach, where most content is pretty easy but there are more difficult alternatives if that's what you're looking for.
    (12)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    This is one of the problems inherent to MMOs. While a single player game can just be whatever it is, the goal of an MMO is to have a little bit of something for everyone. That's why there are so many different types of content in the first place. Problem is, people like what they like and tend to see everything else a waste. You have people who want hard content complaining that things like islands and variant dungeons are "catering to the casuals", while simultaneously people who don't like hard content complain about how any resources go into things like ultimates that relatively few players even engage with, let alone clear.

    The devs can't win here and it's pointless for them to even try, which is why they generally don't engage in conversation on the topic.


    Quote Originally Posted by CidHeiral View Post
    This scenario already played out in WoW. The devs tried to make normal dungeon content more difficult in Cataclysm, hoping that players would rise to the occasion, but instead players just gave up and complained until everything was nerfed into the ground.
    To be fair, some of the Cata dungeons were actually broken at launch. Ashbury was literally unkillable if LFD put you into a group without the right CCs/interrupts, etc. Some of the early Cata "it's too hard" complaints were justified.
    (5)