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Thread: Inventory space

  1. #71
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    You guys are just pack rats that's all.
    (2)

  2. #72
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Retainer 1 : 150
    Retainer 2 : 150
    Adventurer: 200

    Total space: 500

    That's a lot of Primal Weapons o.o

    If we look at reasonable equipment slots that are unique per class/job:
    Head, Earring, Necklace, Ring, Ring, Bracelet, Hands, Body, Waist, Legs, Feet, Shield.

    That is 12 slots. For the 14 different class/jobs out there, that is a total of:
    168

    Let's suggest that there are two complete unique different outfits needed for each class/job (equipment for tanking WAR vs attack WAR is 100% different, or equipment between Healing WHM and Nuking WHM are completely different).

    168 * 2 = 336

    So, that is 28 completely different wardrobes that are never shared across any other role/class/job. Now, let's give each of those class/jobs 4 unique weapons each!
    14 * 4 = 56

    That brings our total to:
    392

    Now, let's say each of the classes/jobs/roles needs different food. Let's say 2 food per class/job
    14 * 2 = 28

    Let's also say there are at least 2 potions per class/job
    14 * 2 = 28

    That brings our total to:
    392 + 28 + 28 = 448


    448 inventory slots needed if we have 48 COMPLETELY different wardrobes. 100% different items per slot! AND 56 weapons! AND want to carry the food and potions for all jobs at all times (rather than buy when needed).

    Even after all this extremeness I still have 52 inventory slots left (and this does not include the slots in the bazaar for selling things).


    I do not think the problem is lack of inventory space ^.^;

    I think SE is trying to suggest to us that we should not hoard everything we can get our little hands on ^.^;;;
    (2)
    Last edited by Asiaine; 04-10-2012 at 07:12 PM.

  3. #73
    Player
    Bustercucumbers's Avatar
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    Mar 2012
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    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asiaine View Post
    Retainer 1 : 150
    Retainer 2 : 150
    Adventurer: 200

    Total space: 500

    That's a lot of Primal Weapons o.o

    If we look at reasonable equipment slots that are unique per class/job:
    Head, Earring, Necklace, Ring, Ring, Bracelet, Hands, Body, Waist, Legs, Feet, Shield.

    That is 12 slots. For the 14 different class/jobs out there, that is a total of:
    168

    Let's suggest that there are two complete unique different outfits needed for each class/job (equipment for tanking WAR vs attack WAR is 100% different, or equipment between Healing WHM and Nuking WHM are completely different).

    168 * 2 = 336

    So, that is 28 completely different wardrobes that are never shared across any other role/class/job. Now, let's give each of those class/jobs 4 unique weapons each!
    14 * 4 = 56

    That brings our total to:
    392

    Now, let's say each of the classes/jobs/roles needs different food. Let's say 2 food per class/job
    14 * 2 = 28

    Let's also say there are at least 2 potions per class/job
    14 * 2 = 28

    That brings our total to:
    392 + 28 + 28 = 448


    448 inventory slots needed if we have 48 COMPLETELY different wardrobes. 100% different items per slot! AND 56 weapons! AND want to carry the food and potions for all jobs at all times (rather than buy when needed).

    Even after all this extremeness I still have 52 inventory slots left (and this does not include the slots in the bazaar for selling things).


    I do not think the problem is lack of inventory space ^.^;

    I think SE is trying to suggest to us that we should not hoard everything we can get our little hands on ^.^;;;
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    (0)

  4. #74
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bustercucumbers View Post
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    You are correct that it is a massive massive annoyance in how to clear up or sell off inventory. As a crafter, I sometimes feel I spend as much time selling my stuff to the NPC then making it. I also no longer try to AH most of the items as its just tooooooo slow and sluggish.

    However, that is a deficeincy of the inventory control/NPC selling system. Not an aspect of inventory space. The actual problem (slow selling to NPC) should be fixed, rather than try to patch it with more inventory space.

    I do not recall it being this bad in Vana'diel, or anywhere else I've been. Of course, back there, we were not burried under tonnes of loot we do not need ^.^;
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
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    someplace
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    810
    Didn't April Fools end 10 days ago?
    (0)


  6. #76
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Asiaine View Post
    Retainer 1 : 150
    Retainer 2 : 150
    Adventurer: 200

    Total space: 500

    That's a lot of Primal Weapons o.o

    If we look at reasonable equipment slots that are unique per class/job:
    Head, Earring, Necklace, Ring, Ring, Bracelet, Hands, Body, Waist, Legs, Feet, Shield.

    That is 12 slots. For the 14 different class/jobs out there, that is a total of:
    168

    Let's suggest that there are two complete unique different outfits needed for each class/job (equipment for tanking WAR vs attack WAR is 100% different, or equipment between Healing WHM and Nuking WHM are completely different).

    168 * 2 = 336

    So, that is 28 completely different wardrobes that are never shared across any other role/class/job. Now, let's give each of those class/jobs 4 unique weapons each!
    14 * 4 = 56

    That brings our total to:
    392

    Now, let's say each of the classes/jobs/roles needs different food. Let's say 2 food per class/job
    14 * 2 = 28

    Let's also say there are at least 2 potions per class/job
    14 * 2 = 28

    That brings our total to:
    392 + 28 + 28 = 448


    448 inventory slots needed if we have 48 COMPLETELY different wardrobes. 100% different items per slot! AND 56 weapons! AND want to carry the food and potions for all jobs at all times (rather than buy when needed).

    Even after all this extremeness I still have 52 inventory slots left (and this does not include the slots in the bazaar for selling things).


    I do not think the problem is lack of inventory space ^.^;

    I think SE is trying to suggest to us that we should not hoard everything we can get our little hands on ^.^;;;
    You forgot about mats for crafters or space for gatherers.
    (0)

  7. #77
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bustercucumbers View Post
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    That's a limitation of the server and plans to be fixed in 2.0, in 2.0 it will be much easier to sell and discard multiple items at once.

    Plus we are getting drag and drop and more user friendly PC controls.
    (1)

  8. #78
    Player

    Join Date
    Aug 2011
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    148
    ^ Drag and drop. Yes... YES. (Can I Have It?)
    (0)

  9. #79
    Player

    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    6
    WAHHHHHHHHH i have more then 100 stuff in inventory that is stupid no f'in way :O
    (0)

  10. #80
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Searious View Post
    You forgot about mats for crafters or space for gatherers.

    Well then you have to make some sacrifices. I'm sorry but your spring and winter wardrobes just might have to go.

    Seriously though.

    This digital hording has been a thing since zork. If they were to give us 1000 inventory slots a week later people would be right back to complaining about not having any space. I would almost be willing to put down interwebs that the majority of the people who "don't have enough room" have a bunch of random crap in there that there "Saving for later" or because they "Might useful eventually". I use to pick on my brother about his hoarding in xi. Mostly when he would gripe about being full and then go out of his way to get some obscure piece of gear that he would most likely never use.

    Speaking of that now that he has quit I should ask him if he ever got any use out of that full set of drg relic that he got.

    My inventory is a little fuller then I would like right now. but that's pretty easily fixed with a few trips to a npc or setting my retainer up in a ward.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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