Actually, it did breed better players. The vocal minority pushed back and yet the game did fine. The problem was actually with the high end content being too much of a difficulty spike.I think they learned a lesson as early as back in Heavensward that making 'regular' content too difficult will not breed better players, it will breed sudden, extreme and vocal pushback against it, and since then didn't try that one again, despite circumstances changing quite a lot by modern day.
So no, you're wrong.
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