


That sounds so incredibly stupid and absurd, which makes me think that is exactly what SE is planning.even if positionals defacto dont matter.., do not delete them (just lower the crit & dhit influence a bit, pls Yoshi)
... that said, expect every dps class that shares gear to have one "easier" & one "harder" dps.., for personal preference, can chose to play which you prefer, for easier & harder content etc..
like Blm (harder) & Smn (easier); .. Drg (harder) & Rpr (easier), .. Mnk (harder) & Sam (easier) etc.
...
maybe Nin will become the "harder" job and the new melee dps the "easier" (with less or no-postionala).., or Nin will be the easier (loses its positionals, as it already has few) and the new melee dps will be the harder one (with positionals)...
(?)
...
a no positionals melee dps wish might come true (but not having positionals, will likely have some other class mechanic to keeo it engaging)
but it's already the reality for some classes that share gear..,
and do you think the masses of players woul like to have 2x classes that share gear to both be "difficult"? .. instead of dividing thrm into an easier & harder class? play one (easy), and practice the other (harder) makes sense too.., making both hard or both easy is imo a bad choice..
Last edited by Shiroe; 08-14-2023 at 06:08 AM.
Conversely, do you really think the majority of players feel the need to arbitrarily cap half of all jobs to a lower skill ceiling (and likely, unless repeating the current RDM v. SMN debacle or worse, decreasing their maximum output accordingly)?
the jobs are already kinda devided in easier, (mid) and harder jobs , assume, half the jobs will be considered "easier" and the other half "harder".., or think more easy or more hard jobs would be better? or all the same..
...
it was just an assumption, that jobs in the future, that share gear ,could each one be "easier" und the other be "harder", as it is already kinda the case for a few jobs that share gear



Dividing gear set so it fits this easier+harder job is just as arbitrary as any other reason.but it's already the reality for some classes that share gear..,
and do you think the masses of players woul like to have 2x classes that share gear to both be "difficult"? .. instead of dividing thrm into an easier & harder class? play one (easy), and practice the other (harder) makes sense too.., making both hard or both easy is imo a bad choice..
feels as if its already happening with some jobs, might continue with the new job that shares gear with Nin.., if Nin is the "harder" job, the new melee dps might actually "not have positionals" (Crosair? kinda mobile for a melee?).
... but if Nin is considered the ",easier", how would the new job be more "difficult".. (hope not by nullifying its positionals., better make a new job without positionals)
.. just random thoughts



It's still completely arbitrary. Seems that you like the idea of of gear being split into 1 easy and 1 harder job. I like the idea of gear sets being split to 1 melee and 1 ranged job for some interesting variety (imo RPR with caster gear would be more fitting than current maiming). Others might like if it was more thematical, like SAM and MNK. Neither of these views are correct or incorrect. In that case, I think it's better to follow all these ideas and none of them at the same time. There isn't right answer, so it's whatever, maybe if you like SAM, you'll MNK, maybe not, it's dice roll either way.feels as if its already happening with some jobs, might continue with the new job that shares gear with Nin.., if Nin is the "harder" job, the new melee dps might actually "not have positionals" (Crosair? kinda mobile for a melee?).
... but if Nin is considered the ",easier", how would the new job be more "difficult".. (hope not by nullifying its positionals., better make a new job without positionals)
.. just random thoughts



Positionals are just an integral part of XIV and Melee Jobs. Want a Job without Melee positionals? play anything besides a Melee DPS. Problem solved.
While Endwalker has trivialized positionals, it's essentially our form of Melee Tax. Once we remove positionals, we might as well question why we even deal the damage we do, and why Ranged Tax even exists aside from mastering Melee Range. Once one Melee has to not deal with positionals? I can already see how it's going to be viewed as unfair, and used as an argument point to make all Melee's equal by deleting positionals... I know some parsers that would love this, another thing that would not get in their way of getting a shiny parse.
Anything that has a chance of making our Job/Role gameplay even dumber is something I'm just going to be against. Draw a line somewhere... Job Gameplay is dumb enough as it is. This is also why I don't like to view how Jobs are divided by difficulty, as there should be room to give Jobs more optional complexity. The fact we can constantly keep meme-ing on how SMN is the easiest job at the bottom where it will remain, no possibility to give it any complexity or depth or gameplay improvements... and it not even being viewed as a negative, its rather seen as a fact... there's something wrong about that... call me crazy
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