Quote Originally Posted by PercibelTheren View Post
Why is WAR the sustain tank, though? Is it a Final Fantasy thing? Because it seems to me very much like the DnD Barbarian and those, while being extremely sturdy, don't really have a whole lot of healing. If anyone should be "the healing tank", it's Paladin.
I mean that's their ff14 identity at, if we wanted to do pure identity from past final fantasy games then dark knight would be a DPS.

Way I see it is Paladin is more of a team player with back up support/healing, Not a tank that's selfish and sustains itself like a warrior, hence why i think healing from your magic burst and holy spirit should be removed for something else (such as a utility healing skill similar to gunbreakers aurora or warriors equilibrium, that could obviously target someone on a 60 second CD). I feel like Paladin in general could use more improvements to it's utility as it's a big part of why i liked the job in the first place... issue is a lot of ur utility is situational or bad. Paladin is also meant to be more about High defensive skills as the shield tank.

The Way I see it is that warrior is meant to be about self sustaining, I do agree it's sustain is way too much in current content but removing what Warrior players like about warrior isn't really a great move. I think we just need to tone down warriors sustain in raiding content, in dungeon content it's super busted and shouldn't make healers useless in aoe situations, I'd also likely want to see some slight nerfs to warriors general mitigation, or a return to warrior having to choose their short CD to Sustain or Mitigate damage like it used to in shadowbringers