Quote Originally Posted by angienessyo View Post
Yeah, I read a signature on the forums a bit ago that said something along the lines of "Eureka/Bozja are liked by people that love MMOs. They're hated by people that don't like MMOs." And it's pretty accurate. I'm one of the people that loved Eureka/Bozja and it's hardly the longest grind I've ever done in an MMO. Not counting the mentor mount I got as that wasn't something I actively grinded, my longest I think was getting exalted with Darnassus back when WoW was about a year old? I had to turn in 14,000 or so runecloth so I could get a cat mount. I also participated in my server's opening of AQ back in the olden days. (my guild wasn't getting a scepter, but we still helped with opening the gates)

I miss the community aspect that stuff like Eureka/Bozja bring to the game. Right now the game is quietly stand in Limsa for an hour before raid, maybe do a roulette, do raid, log out and play WoW or Baldur's Gate 3.
It's not completely accurate. I love MMOs. I dislike Eureka and Bozja for the experience I'm looking for in this game. I played EverQuest. I had my epic on at least 2 characters that I can remember but I think it was closer to 3 or 4. That was months of dedicated work and required high level raiding in that game. Eureka and Bozja hearken back to the old school experience of MMOs of that era where there were specific areas in a zone where players parked in groups and camped and grinded. They really tried that with Anemos where grouping was what everyone did until they discovered the FATE train. Then SE tried to kill the FATE train in Pagos.

But I dislike these zones because that's not the experience I'm looking for in XIV. I want something that is more accessible to interact with at my own pace and per my own preferences. There's a reason I say that I played EverQuest and it's not still play. I love tackling different content. I just want the freedom to tackle it when I want to, to the level that I want to, and with decent rewards for my time expended. My epics in EverQuest were great and useful but looking back now I really don't know that they were worth spending that much of my free time on. I just didn't know there were other options until MMOs started coming out that broke away from the idea of games of that generation. MMOs nowadays are a much different genre and throwbacks are fine, but they need to keep in mind the changing face of MMOs and how to appeal to more than just a niche group of players.