I should have picked my wording better, I sometimes forget the internet is a terrible place to try to indicate tone (well, text in general).

Regarding raise I'm on team "yank it altogether." Humorously one of the few things the 2 minute meta has done well has been make raise exorbitantly expensive--since most mechanics that can kill people also happen during those two minute windows, a Red Mage has to cut one of their melee combos entirely to catch a raise and summoner needs to cut, erm, a swiftcasted ifrit/garuda spell I think. I can only speak to detail on RDM but there is somewhere in the thousands of potency of opportunity cost to pick someone up if they die during a burst, or even if a death happens while you're mid combo.

The capping its cast time reduction is an idea I've thought of as well, which would make sense too since RDM has a 9 or 10 second long raise cast compared to everyone else at 7.5s iirc.