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  1. #1
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lyth View Post
    I think there will probably be changes to how Raise works in this next expansion, given their experiments with it in the Variant/Criterion system. I think for lower difficulty content, having access to multiple raises across multiple party members is important. Your healers might not know the fight at all and may really struggle with mechanics, but the game design will still aim to help them through to experience the story, like the current raise system allows. Where it could change is in harder difficulty settings for the same fight, where you could situationally restrict the number of times you can cast raise (per specific teammate, or per group), or lock it behind a timer. You could even have 'checkpoints' where your raise uses are restored. Under such a system, you probably could have a lot of different jobs providing a raise alternatives. It could even be a channeled character action, like 'Assist' or 'Help Up', as long as there's a cap on uses per fight.
    Why? If people are dying in high end content, they're getting debuffed and the boss will enrage on you. Being able to salvage a pull that's going wrong is part of healer skill expression. It's bad enough that they've been enamored with body check mechanics that mean if people die, you wipe anyway.
    (6)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by PercibelTheren View Post
    ...
    Attendance checks are just there to ensure that every player present actually knows how to do the mechanic themselves. If you didn't have them, you could warm the floor for the entire fight and still clear. That's why story encounters don't generally have them.

    Raises aren't 'healer skill expression'. I'm not sure where you got that idea from.
    (0)

  3. #3
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lyth View Post
    Attendance checks are just there to ensure that every player present actually knows how to do the mechanic themselves. If you didn't have them, you could warm the floor for the entire fight and still clear. That's why story encounters don't generally have them.

    Raises aren't 'healer skill expression'. I'm not sure where you got that idea from.
    The punishment for people dying is already a damage loss. When Savage fights are current, you can't afford a whole lot of deaths because there's Enrage. Body checks just make progging a massive pain because unless everyone executes the mechanic perfectly, it's a wipe. It's why P8S was such a static killer. It's just arbitrarily making fights annoying without adding and meaningful difficulty.
    (2)