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  1. #231
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
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    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Semirhage View Post
    There are several things I'd praise FFXIV for it's true.

    Having the worst designed healer classes I've ever seen in a video game and a combat development dictate to lobotomize, simplify, and drag every class down closer to drooling on one button for the duration of an encounter are -not- among them.
    Must not have played WoW much then, can't give you several instances where blizzard has had similar results, as early as the burning crusade where hunters rotation was so easy you could macro it to your mouse wheel get good parses, vanilla warrior design literally holding threat you couldn't just hit sunder armor entire encounters and not pressing single button, MoP disc priest literally just Spam your attack and it's smart heals for you, mop throne of thunder protection paladin. Oh you wanted to heal sorry this paladin will be near topping damage and tank and be topping healers and even got two paladin tanks oh Lord.
    (3)

  2. #232
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mcg55ss View Post
    Must not have played WoW much then, can't give you several instances where blizzard has had similar results, as early as the burning crusade where hunters rotation was so easy you could macro it to your mouse wheel get good parses, vanilla warrior design literally holding threat you couldn't just hit sunder armor entire encounters and not pressing single button, MoP disc priest literally just Spam your attack and it's smart heals for you, mop throne of thunder protection paladin. Oh you wanted to heal sorry this paladin will be near topping damage and tank and be topping healers and even got two paladin tanks oh Lord.
    Yeah have to agree and not just Wow but many other mmos dont really have complex classes nowadays as people try to make them seem. The thing with with FFXIV is it did have complex classes and then decided to trim and churn them down to these simple forms and that is what many folks hate from SEs changes.
    (9)

  3. #233
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Like anything, to me this reanimated corpse of a thread has its truth somewhere in the middle lol. Keep doing some things, sure. Other things, I’d like if they reconsidered lol
    (2)

  4. #234
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Hanayumi View Post
    Yeah have to agree and not just Wow but many other mmos dont really have complex classes nowadays as people try to make them seem. The thing with with FFXIV is it did have complex classes and then decided to trim and churn them down to these simple forms and that is what many folks hate from SEs changes.
    The problem is they want classes where average people can play and be good enough to clear content meanwhile not seem so complicated they are off putting or scare people to play but also have a semi high ceiling for people to master. Will this ever be achieved no, you'll always cater more than one side or the other and when it caters more than one side you have the other people hating, if it's too easy the people that want you know a higher skill cap that want to struggle and learn a class and master it complaining that it's boring for them but then if you make it too complicated you have a class you put in the game that few will learn how to play effectively and I'll be very scary to try out for new players or new to the genre. In the end I think they should not worry about trying to do that with every class because it's impossible and just have classes that kind of fit each roll like tanks for example have the warrior be fairly simple easy class pretty basic to pick up and then just go up in difficulty for each one making the skill ceiling higher, and people like choose warrior and then complain about the simplicity it's like yes it's meant to be simple there's these other class if you want to challenge yourself more to learn and master that take more time to develop. However in truth if they did that most gamers would choose the path of least resistance and play whatever is easiest then complain about it being easy and simplistic despite other options lol.
    (1)

  5. #235
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Mcg55ss View Post
    Must not have played WoW much then, can't give you several instances where blizzard has had similar results, as early as the burning crusade where hunters rotation was so easy you could macro it to your mouse wheel get good parses, vanilla warrior design literally holding threat you couldn't just hit sunder armor entire encounters and not pressing single button, MoP disc priest literally just Spam your attack and it's smart heals for you, mop throne of thunder protection paladin. Oh you wanted to heal sorry this paladin will be near topping damage and tank and be topping healers and even got two paladin tanks oh Lord.
    Trying to compare current FF14 to Burning Crusade (released in 2007) is a bit silly. Besides the inherently different combat systems make them not really comparable in the first place.

    You would want to compare current WoW to current FF14, and in that regard, things like healers are far more in depth in WoW.
    (5)

  6. #236
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Rolder50 View Post
    Trying to compare current FF14 to Burning Crusade (released in 2007) is a bit silly. Besides the inherently different combat systems make them not really comparable in the first place.

    You would want to compare current WoW to current FF14, and in that regard, things like healers are far more in depth in WoW.
    Wow was more in-depth in BC than it currently is now because you had level spells and depending on your mana you had to be able to efficiently cast The spell to heal the most and not waste your mana. They're healing system now is not in depth at all though it is a lot more diverse as in there's several different ways to play whether you want to be a druid and more of a DOT healer whether you want to be a shaman with your totems and rain, do you want to be a dragon now with breath or disc priest with shielding and so on. But it doesn't have a ton of depth to it they have it in a long time probably since Mop or Wrath I would say because with the pruning of abilities for five expansions in a row killing a lot of the depth in the classes.
    (2)

  7. #237
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Semirhage View Post
    There are several things I'd praise FFXIV for it's true.

    Having the worst designed healer classes I've ever seen in a video game and a combat development dictate to lobotomize, simplify, and drag every class down closer to drooling on one button for the duration of an encounter are -not- among them.

    Nothing can compare to how resto shammy was functionally useless for 3 expansion packs in a row and how they kept telling shamans they can no longer tank because "mail isn't strong enough" and then released a class that tanks in cloth armour.
    (2)

  8. #238
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mcg55ss View Post
    The problem is they want classes where average people can play and be good enough to clear content meanwhile not seem so complicated they are off putting or scare people to play but also have a semi high ceiling for people to master. Will this ever be achieved no, you'll always cater more than one side or the other...
    Honestly, this is why I believe in systems that have a spread across different classes. In WoW, there were always easy and medium and hard and super-hard classes. Warlock was "the hard Mage", and Mage always had at least one spec that was pretty easy (Frost almost always was, Arcane was in Mists, etc) [when comparing FFXIV to WoW, you honestly have to look at each spec as a class, like Prot Paladin would be PLD vs Holy PLD would be more like WHM or something]. And this was ALWAYS true. Hunter was memed on for years, for MULTIPLE expansions. Vanilla raiding Hunters early on were auto-attack only because of debuff caps on enemies and agro reset limits. [I still remember the "It's fun to be a Hunter 'cause my pet gets attack-power~r! Woo! I'm makin' $12 bucks an hour!" "Cause you a damn cheater!"]

    Wrath of the Lich King era Holy Paladin was LITERALLY target the off-tank, cast Beacon of Light. Target the Main Tank. Cast Holy Light. Do this for the next 20 minutes. If you want to get frisky, hit Judgement of Light from time to time if the 25 man raid doesn't already have 2 other PLDs to cover that (given how strong Prot and Ret were at the time, btw...it always did). Oh, and fights didn't have the ARPG/DDR style of modern FFXIV ones, so you weren't running all over the place. Some fights you could literally stand in one spot and cast Holy Light for 15-20 minutes without moving or with just kind of waddling out of a fire zone from time to time.

    Even the most jaded of anti-FFXIV Healers would be hard pressed to say THAT was better than this. And that was an MMO that had 13 million players at the time.

    I think the solution is to make Jobs different. Caster has SMN (easy), RDM (moderate), and BLM (very hard), and they all co-exist pretty well outside of the min-maxers. The truth is, most people playing will never be doing content where they would need to pick a different one than the one they like (e.g. RDM mains feeling they "have" to swap to SMN), and it gives that sub-role a distinct feel since none of the three play alike and they run the gambit from pick-up-and-play SMN to you-must-spend-10k-hours-to-master BLM.

    I think every role should work this way, and arguably, the basics of it are already there. DNC, WAR, WHM (and SGE since we have a Pure/Barrier split). It's good to have Jobs of all levels so that most people can find one they like. "But what if I don't like the difficulty of a Job I like the aesthetics of?" Well...what do you do now when that comes up? I like BLM's aesthetic but not playstyle, so I don't play it. Others like the aesthetic enough they get over their dislike of the playstyle. Welcome to real life where you can't have everything you want sometimes. The point is to have options to please the most people, since any other way, you're just choosing who to cut off.

    .

    Some people are just hyperbolic - "FFXIV has the worst healer design ever!!" - not realizing "the boy who cried wolf" is a story for a reason, as is "Chicken Little". If you constantly scream the sky is falling, you can't be surprised when other people look up, see the sky is still up there, and write ALL of your arguments off because you couldn't control yourself to just making reasoned and thought out arguments instead of stooping to hyperbole and emotive appeal to try and win people to a position you can't win them over on.

    Quote Originally Posted by TheNight View Post
    Boy did this post age well
    I mean, it kinda has, actually.

    OP was correct that FFXIV would continue growing and that WoW would have a massive exodus. Called that spot on. WoW continued to decline, Shadowlands was a disaster of an expansion coming off of Battle for Azeroth which was ALSO a disaster of an expansion and the current one is receiving a firm mediocre - which, to be fair, is high praise after two total disasters and a massive company PR fallout making the brand near toxic. Legion was their last decent expansion and Mists was their last really good one (amusing since, at the time, people who were haters couldn't get over the Pandas, but it ended up being their last really great expansion overall).

    From what numbers we do have (Lucky Bancho and Steam numbers, respectively), they've both shown FFXIV growing from this point in the prior expansion, which means continued growth, and WoW has a good chunk of its playerbase playing Classic instead of Retail.

    So despite your incessant naysaying and thread necroing: This thread actually DID age pretty well.

    Quote Originally Posted by Renalt View Post
    Jokes on us all: The reason SE hasn't released a Necromancer Job is they allow Titanmen to keep making alts without a perma ban so he can keep necroing threads. We've had necromancer all along!
    (2)
    Last edited by Renathras; 08-11-2023 at 05:37 AM. Reason: EDIT for length

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