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  1. #1
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    (Commenters TLDR:
    Take at face value/Joke About it/Oppose/Read Logs-History/Resort to Targeting/BroadBrushStrokes)

    It is now clear how much an effect the other projects had on 6.x(but what was available was spent on developing new content this turn of .x Series that will show up in the next .x Series of Dawntrail 7.0)
    <while I stated many times it was to early to tell if it had effected people's preferences for content>

    SE did drop it when it came to adding variations/options for players to spend their time on one thing or multiple.
    [Many here have spent their time tearing or building anything they can of the way content was done in the past or at the moment]

    Now what Atelier ain't exactly wrong, just like the rest of you ain't wrong either.
    (except maybe those who clearly just love to egg on to run the joke dry)
    Some variable or affective developments would improve new things for all content, even Exploration Zones.
    (I preferd Eureka over Bozja, and wouldn't mind grinding things to death if I have time and drive for it. But Roadblocks are such a turn off. <if logos hadn't prevented some resources collection or Resistance Relics weren't roadblocked by nonexistent story queues. I'd have every single relic weapon in-game. And then I'd continue requesting SE to make new Relics for new jobs in old relic stages from arr to the previous/current expac>)

    But not all players need or want such grinds.
    Alternatives ARE needed.
    Just cause most if not some of us are suFFering FroM a LaCk oF CoNtEnT<Xeemo voice>. Don't mean that new options that don't restrict or interfere with each other(Regardless if its "easier/harder/faster/slower/simple/complex")
    [and let's be honest, Calling peoples alts out like a mocking point just makes your viewpoint weaker. All alts do to a person is want for a System that allows for alts to obtain what you worked hard for on your main easier, if you completed it before. which in turn pushes for Systems/content that would require a better game for 1 character only players]

    We don't know how or what SE plans for Dawntrails Relic Progressions. (one would hope its one that make them useful in current content. and entertaining for those who have time/don't.) [Hell, I can kinda imagine why we got tomes, cause they knew if it wasn't something interesting as others would suggest it would please no one, or if it did, just result in the same back and forth]

    Edit:
    Though seeing the amount of content they plan to push out.
    (Regardless if you'll feel like they're trying to make it up to you or not. or Simply creating the refresh button after the previous Arc is up to your own feelings. <almost expect the I told yous if some haven't brought it up already in other threads>)
    It would be in their best interests to mix things up more than usual.

    Though, to be honest, what will they do to Exploration Zones that would give it life?
    [Bozja was just a sped up Fate grind that left late joiners literally lagging behind. Eureka hadn't passed on any of its zone wide cooperation, or other beginning mechanics.]

    SE did state unknown battle content(though as others quoted, likely to be an Exploration Zone), it is unlikely to be anything that benefits Players with multiple characters let alone Single character, or solo players.(tomes don't really count, if they did so in Dawntrail), or any new content as Atelier apparently wants.

    (Though, tbh, the old defense content they noted reminds me of how more basic mmos would have nodes to be defended<which would impact options in its surrounding locale>. If that doesn't sound like a idea to slow/amplify Exploration Zones, then less obvious ideas would stagnate. though, by itself, it wouldn't survive as the game has players actively separated into different things unless they are united into an instance.)

    TLDR: SE just needs to figure out how to do both/all without half measuring.
    (But I get its easy to not see that at times. Specially with how some<understandably want the content, not just now, but literally yesterday>)
    <Dailies/Fates for those limited in time, Tomes/Benifits of other content for the casual grinder, Exploration Zones/New Complex Grindable content +all of the before options for those who will burn themselves out with ridiculous effort(but will find it worth it)>

    The reality though, the best we can hope, is some Eureka(imo
    with old and new ideas surfacing within) with a completely separate passive progress for those who just wont(with a attached route for active progress)or don't want a grind.

    [Though my only wish out of all this, is that SE improves the systems and give alts benefits if you've completed the content.]
    (0)
    Last edited by GTK0HLK; 08-08-2023 at 02:56 PM. Reason: Only wrong thing here is the comically pointless back and forth..,

  2. #2
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GTK0HLK View Post
    (Commenters TLDR:
    Take at face value/Joke About it/Oppose/Read Logs-History/Resort to Targeting/BroadBrushStrokes)

    It is now clear how much an effect the other projects had on 6.x(but what was available was spent on developing new content this turn of .x Series that will show up in the next .x Series of Dawntrail 7.0)
    <while I stated many times it was to early to tell if it had effected people's preferences for content>

    SE did drop it when it came to adding variations/options for players to spend their time on one thing or multiple.
    [Many here have spent their time tearing or building anything they can of the way content was done in the past or at the moment]

    Now what Atelier ain't exactly wrong, just like the rest of you ain't wrong either.
    (except maybe those who clearly just love to egg on to run the joke dry)
    Some variable or affective developments would improve new things for all content, even Exploration Zones.
    (I preferd Eureka over Bozja, and wouldn't mind grinding things to death if I have time and drive for it. But Roadblocks are such a turn off. <if logos hadn't prevented some resources collection or Resistance Relics weren't roadblocked by nonexistent story queues. I'd have every single relic weapon in-game. And then I'd continue requesting SE to make new Relics for new jobs in old relic stages from arr to the previous/current expac>)

    But not all players need or want such grinds.
    Alternatives ARE needed.
    Just cause most if not some of us are suFFering FroM a LaCk oF CoNtEnT<Xeemo voice>. Don't mean that new options that don't restrict or interfere with each other(Regardless if its "easier/harder/faster/slower/simple/complex")
    [and let's be honest, Calling peoples alts out like a mocking point just makes your viewpoint weaker. All alts do to a person is want for a System that allows for alts to obtain what you worked hard for on your main easier, if you completed it before. which in turn pushes for Systems/content that would require a better game for 1 character only players]

    We don't know how or what SE plans for Dawntrails Relic Progressions. (one would hope its one that make them useful in current content. and entertaining for those who have time/don't.) [Hell, I can kinda imagine why we got tomes, cause they knew if it wasn't something interesting as others would suggest it would please no one, or if it did, just result in the same back and forth]
    And as many people have said before.

    Relics are OPTIONAL content, they have never been anything other than OPTIONAL content.

    And with OPTIONAL content, you have the... wait for it... this will blow the mind if all the people out there... OPTION! to not do them if you don't like the grind behind them!

    WOW! IMAGINE THAT!
    (18)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    And as many people have said before.

    Relics are OPTIONAL content, they have never been anything other than OPTIONAL content.

    And with OPTIONAL content, you have the... wait for it... this will blow the mind if all the people out there... OPTION! to not do them if you don't like the grind behind them!

    WOW! IMAGINE THAT!
    But... They want the shiny thing without earning the shiny thing.
    (16)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GTK0HLK View Post
    But not all players need or want such grinds.
    Alternatives ARE needed.
    I'd honestly agree if OP was asking for alternative ways to grind the relic outside of exploratory zones. But they're saying that the content we like is bad and are campaigning to have them not be implemented again, that's not exactly asking for alternatives, is it?
    (14)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by GTK0HLK View Post
    But not all players need or want such grinds.
    Alternatives ARE needed.
    But the alternatives are there?

    Ultimate Raids offer a weapon for hardcore raider.
    Savage Raids offer a weapon for raider.
    Ex Trials offer a weapon for the midcore players.
    With tomestones and some normal raid you get a weapon for casuals.
    There is the crafted weapon you can buy at the market board for people who have no time at all.

    And the relic weapon is for people who like to grind.

    If you take away the grind then what should the people who like grinding do? Only the alterntives are left.
    (16)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.