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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Most likely the reason for the instancing of these zones has to do with things like how they split world zones when new content drops that will result in more players trying to access the zone than the zone can normally handle. We see it with the superfate pops that drop the token items to buy rewards from the special vendors in town. Once people know its due to pop, if you arent there within like the first 20 seconds you're going to sit there getting error messages until its dead and people leave.
    They might be able to alleviate those issues with the system they already use now where they make multiple instances of the zone. Still a separate instance but one we can freely change between, meet up with friends easier, and queue up for something while we interact with the field content.

    The problem with Eureka and Bozja hiding things away in instances is that you're stuck with whoever's in there (or not in there), they had maximums, and they would close and shunt people to new instances after a certain point so it could be hard to join your friends already in progress on something if you came later. Also they require you to go to an out of the way NPC to access them. If they can integrate these into the expansion zones, then they make it much easier for players to choose to interact in some manner. That will help keep them alive since it's a much more natural way to access and the daily and weekly missions could help with future-proofing by giving a reason to go do it. Even if someone gets all the basic unique rewards they could do things like the FATE gemstone tokens you get towards bigger rewards, or have another avenue to get desired consumables like dyes, or have rare drops that sell well on the MB like Eureka.
    (0)

  2. #2
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I seriously dont want more of the same crud Eureka and Bozja tries to pad out the exploratory content with stupid grinds.
    AH youre one of the complainers where i dont have bozja 2 to piss about in.

    Quote Originally Posted by Atelier-Bagur View Post
    but I rather we go back to the ARR style of Relic hunts where each weapon had its history and each step had an interesting set of objectives
    god no arr relics are easily the worst most tedious ways to do it, never again
    (9)

  3. #3
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Op, just admit it.

    You don't like content where you get behind others so try to play the narrative long lasting content is bad or to not include it.

    This is a required change to the game and could see a return.

    Hopefully this makes players like you quit the game, make sure you create I quit thread when you do
    (15)

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I used to feel like the ARR relic was right where it needed to be, difficulty-wise and time-wise. Rare drop from content that has no other value to the player seemed ok (given that you had to have the weapon on and be level 50 and therefore gain 0 exp). The tomestone grind seemed reasonable. The Atma book step was good. The Alexandrite step was ok. Light farm was a PITA but it wasn't much different than the fate-farming step. Etc etc.
    It all seemed perfectly fine to do that grind instead of taking on the Final Coil of Bahamut and clearing that. After all, you are earning this amazingly awesome weapon.

    But I then felt robbed. Because less than 4 months later, Patch 3.0 came out, levels went up to 60 and this item that took me months to earn by doing it all when it was "current content" was suddenly replaced by a lousy level 58 weapon. If the "relic" was something that kept growing somehow, like LOTRO weapons do, maybe I'd feel differently. But calling it this "amazing weapon of legend" such as what it is referred to in-game is a complete joke.

    Of course, now that we've seen various expansion cycles, it would be ridiculous to think that a weapon earned in 2015 could hold a candle to a weapon released in 2016 or 2018 or 2023. However, an entire generation of FF players, specifically FFXI players, lived in a world where gear earned in 2003 was still coveted in 2008. And a "relic" in FFXI as well as EQ1 was head and shoulders above anything else you could get... and the effort was on the order of doing a FFXIV "relic" when it was current content (time-wise, before all of the nerfs).

    Which makes me come to the conclusion that... for a temporary weapon that will have only a very short time actually residing in my main-hand slot before it is relegated to the glamour dresser... the effort required to earn one in the EW expansion is exactly where it needs to be.
    (0)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I think the most common reason people complain about the lack of a Eureka or Bozja, is that they removed it and replaced it with absolutely nothing. While also increasing the time between patches.
    (10)

  6. #6
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I liked Eureka and appreciated it for what it was: a mini-game within a game that had its own unique rewards with only a few rewards you "take with you" out of it. But even in Eureka, the effort necessary to get a weapon that is only truly useful for a short amount of time, simply isn't worth a player's time. The EW tomestone method is honestly the most balanced method as far as effort vs reward.
    (0)

  7. #7
    Player
    Winterfang's Avatar
    Join Date
    Apr 2022
    Posts
    70
    Character
    Roderick Yorvasch
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dspguy View Post
    But even in Eureka, the effort necessary to get a weapon that is only truly useful for a short amount of time, simply isn't worth a player's time. The EW tomestone method is honestly the most balanced method as far as effort vs reward.
    Except the Physeos stage with the elemental bonus means that the weapon has more shelf life then the typical weapon or other relics. It's always the best weapon to carry Eureka and there's no reason to not have Shamash Physeos in my armory chest ready to go. That's more than what I can say about any of the other final stage relics (Zeta, Lux, Blade)
    On to the second point, the EW Relic requires no effort. I get it immediately after Hildabrand since The game throws Tomes at you for benign and easy stuff like Rouletting into Satasha or Crystal Tower and you can hold tomes until then. The way they handled EW relics completely misses the point of Relics in the first place but even if the devs truly wanted current Relics obtained by player choice, there was certainly better ways to do it.
    (2)

  8. #8
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Winterfang View Post
    Except the Physeos stage with the elemental bonus means that the weapon has more shelf life then the typical weapon or other relics.
    I'm not sure it gains you anything. It has the same damage as a level 76 weapon. In all likelihood, it would be replaced at 78. Maybe it has some substats that makes it better? So instead of about 4 months, it is 4 months and 1 day while you gain those extra levels.

    Besides, you can avoid all of that and just wait for expansion day and buy the upgraded tomestone weapon for poetics. It makes it pretty much obsolete too quickly to spend the time necessary.
    (0)

  9. #9
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    468
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    I'm not sure it gains you anything. It has the same damage as a level 76 weapon. In all likelihood, it would be replaced at 78. Maybe it has some substats that makes it better? So instead of about 4 months, it is 4 months and 1 day while you gain those extra levels.

    Besides, you can avoid all of that and just wait for expansion day and buy the upgraded tomestone weapon for poetics. It makes it pretty much obsolete too quickly to spend the time necessary.
    I think they mean it remains relevant within Eureka, as it has an elemental bonus within the relic stats.
    (0)

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ChrysOCE View Post
    I think they mean it remains relevant within Eureka, as it has an elemental bonus within the relic stats.
    I get the point. It still has value in a zone that yields weapons of little-to-no use outside of it. I'm cool with that. But that and BA isn't a legitimate argument that the pre-EW relic systems were any good. The fact remains that you only have a "top-tier weapon" for a few months by going down the relic path and then it is relegated to the glamour dresser. It isn't very "relic."
    (1)

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