Again, I don't think discrete Enmity skills are a good idea. I'd much rather just have positioning and timing fill those functions, likely to greater available complexity. I'd remove Shirk as is and combine Provoke and current <Tank Stance>. I just don't think your particular critique earlier made sense.

As for PLD, I don't think it makes sense, either, to exclude significant resources just because they could require taking a physical hit. That'd be like saying Third Eye is never worth considering as a source of damage. Worse, if one is refusing to tank for more than a minute at a time, they and their cotank are actively wasting rDPS by leaving one's defensives to overcharge.