Quote Originally Posted by Renathras View Post
Howso?

If the tank is doing damage, they're 60% of a DPS. Say them doing the agro rotation makes them 55%. Meanwhile, your BLM gets the gear and is doing 115% of the damage they were doing before. Tank -5%, BLM +15%, party net +10%. The group damage output is still greater.

It's the same argument for a Healer using a GCD on healing to keep a DPS alive. One lost Glare will NEVER be equal to the lost DPS of the DPSer dying. Sometimes, it's so lopsided the WHM casting Cure 2 instead of Glare on the BLM so the BLM can stand there and finish that Flare cast is enough of a DPS gain that it makes it worth doing. If your DPSer getting gear is doing enough damage to rip agro off the Tank, it SHOULD be enough damage that it's a party DPS increase even with the Tank switching to a lower damage agro rotation.
You ask how, so but you did the maths to show a lesser overall DPS output the moment you used a minus lmao

My point which is apparently oblivious to you is if MT has to be in a stance that sacrifices damage to generate more enmity, and use a lesser damage combo in the beginning of the fight where everyone bursts and pots, you're 3 GCD behind in your rotation for pretty much the rest of the fight. But the OT doesn't have to sacrifice damage, and is sync'd up with raid buffs seems pretty unfair.

And using healers as an example is poor as one GCD here or there doesn't disrupt an entire rotation, and more often than not healers, overloaded oGCD suit will cover most fights if used correctly to mitigate potential damage loss, the MT and the beginning of the fight does not have that option it's an arbitrary loss for no valuable gameplay added.