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  1. #21
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Brannigan View Post
    They don't need to bring Warrior down, they need to bring Paladin up to its level.
    yes. it's all about enmity. my LS uses warrior tanks simply because their enmity generation is much faster and higher than that of paladins, and we *need that* when our monks and blms are doing 145-160 dps on mistress.

    sure, the extra damage a warrior brings to the table is nice, and that extra damage is part of what makes their enmity generation better- but that just means square needs to adjust paladin's enmity generation to comparable levels. the recent changes were a good boost, but still not enough. almost makes me think they need to give paladin some kind of native enmity aura or something.

    Quote Originally Posted by Brannigan View Post
    If Paladin and Dragoon were brought up a little bit I think class balance would be pretty damn good (maybe dragoon is okay right now? I haven't seen one perform well compared to monk).
    that's the thing. class balance is extremely good right now other than the pld vs. war issue.

    monk is great single target vs magic weak mobs, good single target otherwise, poor aoe. warrior is great aoe, average single target. bard is decent single target, decent aoe, not great at anything but has party buffs. blm is great single target and great aoe, but in fights longer than 3 mins they're going to start to see a dramatic drop off as MP becomes an issue (especially vs. corselet melee). dragoon is pretty good single target, pretty good aoe (second only to war).

    sure, most speed run groups mix and match to best deal with each encounter, but most speed run groups are also finishing in about 18-20 minutes by doing so. that still leaves 5-7 minutes or more on the clock. and other LSs (DoW, etc) have already proven it's entirely easy to roll through to a 5 chest clear without stacking jobs, and without changing jobs at all.

    the community is partially to blame, as always. but the bottom line is people are mostly just making excuses. everything is pretty balanced. speed runs are easy without stacking jobs or maintaining rigid job preference. everyone just needs to suck it up and play better.

    the end.
    (10)
    Last edited by fusional; 04-11-2012 at 05:21 AM.