^This.
PLD isn't that crappy in the new dungeons. 80% of the dungeon run is about the whatever-tank running in to aggro everything, and the mobs are then blasted apart by the BLMs (class stacking) or slept by a BLM (not stacking). Only instances where the tank's dmg matters are the bosses. There's 2 of them in each run, 2. Your party usually has 6 members doing dmg. Tank is 1/6th of that. Just look at the problem in the right perspective...
Doctor Mog proved that you can do speed runs in all-jobs-party, anyway...
Longer lock-outs would make people want to take safer strategy, but I'd personally hate longer lock-outs. Why? Because I'd do one CC and AV run a day and would then be left with pretty much nothing to do. No, thanks.



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