
Originally Posted by
Deo14
DSR was meant for ShB, TOP from what I've heard, was possibly worst ultimate. Trial storyline being integrated to MSQ is still net negative. It always had separate story, so instead of trial + MSQ we get MSQ only. And that MSQ is mediocre on top of that.
EO is just another DD, which has nothing innovative in it, it's just reskin. V&C fell flat because of terrible rewards, and they haven't learned or updated anything when they released Rokkon. IS is simply barebones, you click on nodes, and do some spreadsheets, all systems in it are extremely shallow. It had updates, but none of them were game changer, it still lacks the meat. PvP rework was good, but it just needs more to it. Servers are terrible for PvP, and stun locks are prevalent, it needs more updates and not just some job balancing and more maps.
Duty support, well, that's just making single player game out of MMORPG, which is questionable to say the least. They removed some good mechanics from dungeons just so the AI can handle it. The cool Yeti boss fight in Snowcloak, where you were building snowballs and then kicked it into boss? That's gone, amongst others.
I really hate that this game attracts people who never played and never liked MMORPGs. Grinds are building stone of this genre. Important is that there are good grinds and bad grinds. Just because there was bad grind once, you would rather not see any grind ever again? And if you did relics in ShB, then why? You acknowledge it's waste of your time, so why were you doing it? Why didn't you just play another game?