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  1. #1
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Agreed! Especially for stuff like Crystal Tower. It's pretty dumb to make it a required thing in the story, only for the experience to be boring af. A player's first time hopping into 24 man content should be a bit more exciting than sprinting to a few bosses that have 0 mechanics.
    (3)

  2. #2
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    They already went through every single leveling dungeon to adjust the mechanics for the Duty support AI. Believe me that difficulty was not on their mind and I doubt this way of thinking will change.

    Best case scenario they will revamp mechanics but not adjust the overall difficulty.
    (0)

  3. #3
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    They should just add a game difficulty setting for dungeon with nothing fancy but a basic number increase : easy (or "story" to prevent hurting some ego) for the current difficulty, normal +50% damage dealt and Hp for the enemies (double loot and xp), hard(ish) +100% damage dealt/hp for the enemies (triple loot and xp + a cache with unique reward on the last boss)
    (0)

  4. #4
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Run everything min ilvl and no echo and enjoy
    (2)

  5. #5
    Player
    Yumi-Yumi's Avatar
    Join Date
    Aug 2023
    Location
    Gridania
    Posts
    4
    Character
    Yumi Yumi
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cach View Post
    They already went through every single leveling dungeon to adjust the mechanics for the Duty support AI. Believe me that difficulty was not on their mind and I doubt this way of thinking will change.

    Best case scenario they will revamp mechanics but not adjust the overall difficulty.
    That's sadly my main concern, that they don't want to make the game harder and want to make it as accessible as possible. In my opinion it has reached a point where this is hurting the game experience. I'm fine with FFXIV being an MMO that's more accessible but it is still an MMO, I don't want this to become like a mobile game where you log in do a few braindead dailies and log out. Extreme+ content is an exception obviously.

    Quote Originally Posted by Ravenblade1979 View Post
    Run everything min ilvl and no echo and enjoy
    Sadly that's not the same. I'm talking about the content you do playing normally while progressing and that you get in roulettes while capping your tomestones and leveling classes. I shouldn't have to make the content enjoyable by creating PFs to run it min ilvl. If anything I think the option should be to be able to lower the difficulty IF the normal one is too hard, even just a properly tuned Echo could be enough in most situations.
    (4)

  6. #6
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    Run everything min ilvl and no echo and enjoy
    Min ilvl no echo still tends to be pretty easy. The Stormblood EX trials are significantly easier than they were back when they were new, even with min ilevel+no echo turned on. Even permanently synced content like UWU and UCOB are far easier than they were at launch due to everyone being more powerful now.
    (0)

  7. #7
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I agree it must be underwhelming for first timers when they get a dungeon and people spank the hell out of it without so much as a word.
    (5)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  8. #8
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by angienessyo View Post
    Min ilvl no echo still tends to be pretty easy. The Stormblood EX trials are significantly easier than they were back when they were new, even with min ilevel+no echo turned on. Even permanently synced content like UWU and UCOB are far easier than they were at launch due to everyone being more powerful now.
    It's significantly easier because those fights were never really hard. There's a reason Unreal is casual content. Thordan Unreal is going to be a piece of cake too. Only exception is Gordias and Midas.

    The reason why people felt that things were harder in the past is because of job design. The jobs were complex enough that even simple things can feel hard.
    (4)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like they ought to just cap an instance's sync level to whatever the IL cap was when it was released.

    I think it's now actually possible to push the EW final boss to 0.1% before the final phase starts if the party is loaded enough which would be comically anti-climactic for a new player.
    (1)

  10. #10
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Astrahime View Post
    But not by much. This is only really relevant in ARR content, or ShB/EW jobs in HW content.
    Not remotely true. Potencies on core combos have crept upwards for years. My MINE groups now are regularly skipping mechanics (or having to hold DPS) in places we wouldn't have even two years ago.

    Mostly irrelevant unless you're talking about Summoner.
    lmao what kind of dismissal is this? "It's mostly irrelevant unless you're talking about the job where it's relevant." Summoner does 200 DPS more than the next-best job at level 70.

    P.S.: trait Enochian and Blood of the Dragon and Monk's removed positionals with redistributed potency would like a word as well.

    The few situations in which the squish has caused jank, it was BOSS damage being overtuned, not player damage.
    I'll tell my A8S group this. I'm sure they'll feel better about having had to stop DPS for 10 to 15 seconds in multiple places so we didn't phase at weird times.

    Show me one person that actually dislikes the change.
    Me. I like it when my RPGs have RPG elements. It really livens up what is otherwise slapping a mannequin for 10 minutes.

    As for busters, tell me why the HEY YOU'RE GOING TO DIE IF YOU DON'T MITIGATE THIS, TANK attack shouldn't be telegraphed beyond just its name?
    It's boring.

    If a game dev puts every mechanic on a schedule, then the gameplay for the player becomes figuring out the schedule, remembering it, and executing the response. Big flashing 'SCHEDULED EVENT HAPPENING NOW' markers remove 33% of that gameplay. T9's untelegraphed multi-hit tankbusters, for example, are much more exciting AND you can still mitigate or invuln them partway through like you can with a single big telegraphed hit, but you only get to keep the most health if you remember when they happen. Imagine that -- being rewarded for learning the game beyond just memorizing the solutions to a few puzzle mechanics per tier.
    (5)
    he/him

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