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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    EDIT: Deleted for...civility.
    (0)
    Last edited by Renathras; 08-05-2023 at 04:41 PM. Reason: Marked with EDIT

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Oh, look, something I didn't say, didn't do, and don't believe.
    If that's true, then why have you chosen to die on the hill of one healer must not change at all? Why not try and find a middle ground with a simple healer that's forgiving to the beginner, rewards skilled gameplay for the veteran, and doesn't spent too much time spamming any one action? Why not work with everyone rather than against? You don't do that. You take the stance of we either accept leaving one healer unchanged, or you make our lives a living nightmare with walls of text and angry tirades. Why?

    Quote Originally Posted by Renathras View Post
    I've said MANY times that I think healers would be more enjoyable if we actually had more healing to do and more use of GCD heals.
    Except we've beaten that dead horse as well. Adding more reasons to heal is great, but the amount of required healing you'd need to add to all forms of content, including things like dungeons and somehow solo gameplay, is so severe that it would annihilate the casual player base. But if you think that's the better option, then I have a request for you: Let's take a dungeon boss, say the first boss of Aetherfont: Lyngbakr. It's roughly a 4 minute fight. Why don't you show off how you'd rework that fight to have enough damage to force any healer of any skill level to cast more healing spells than they attack? You don't have to plan out the full 4 minutes. Show me what that fight looks like with a Sage relying more on Prognosis and Eukrasian Prognosis than Dosis III, and defend why that is manageable for the average player.

    Quote Originally Posted by Renathras View Post
    To show that, UNLIKE YOU, I actually have been flexible and compromised my position.
    Well I will continue to have my "Inflexible" stance of being completely open to discussion about different concepts of how to improve healer design. You know, a really inflexible stance to have, being open to so many ideas and all.





    Quote Originally Posted by Renathras View Post
    We can move to a productive conversation when you stop being a royal hemorrhoid.
    I've tried many times now to move onto a normal conversation, but you've actively ignored that each and every time. You are the one stopping us from moving on. How many times have I said I want to move onto talking about using Paladin as a source of inspiration for your simple healer design on White Mage? I have wanted to talk about finding a middle ground on the simple healer. Can we move onto that conversation? Or will there be another wall of text about everything except the one thing that can progress that discussion?
    (0)
    Last edited by ty_taurus; 08-05-2023 at 02:23 PM.

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Why don't you show off how you'd rework that fight to have enough damage to force any healer of any skill level to cast more healing spells than they attack?
    Just cos I think it'd be super funny, I'll throw my sleep-deprived idea in: you know whenever lightning AOEs start to telegraph, it does something like a spin or a groundpunch to generate that lightning?

    Proximity damage. On every single time he does it. With it dealing up to 100% of your max HP (assuming you are in min ilvl gear) if you're inside his target circle, and sharply decreasing by 10% for each 1y you are away from him, to a minimum of 40% (max melee would put you 2y away, so you'd be taking 80% per slam)

    Not a good solution, or elegant, or balanced (as you gear, the damage would become more and more ignoreable, as with any damage in this game). But it'd be really, really funny to see it, I think. Plenty of less-hardcore healers would be torn apart like paper in the rain as they try to keep up with it, and it'd probably become Exhibit A for 'why we probably shouldn't be touching HPS requirements in content too much'

    edit: damn, too tired, thought you said second boss, uhhh, the exploding spikes do falloff damage, him relocating with any jumps has falloff damage, his halfroom cleave bounces off of spikes/you can LOS it with spikes, idk that guy's kinda hard to do anything with
    (1)
    Last edited by ForsakenRoe; 08-05-2023 at 02:57 PM.

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    ...c'mon Ren...be strong.

    I read the first line...god...damnit.... >_<

    I won't reply, I mean, I guess this is a reply, but I won't rebut/retor...but I WILL post this:

    https://forum.square-enix.com/ffxiv/...=1#post6242033

    Quote Originally Posted by Renathras View Post
    As SCH is presently either the most, or second most (depending on how we're looking at it) [EDIT04AUG23]complex[/EDIT] Healer Job in the game, it remaining as it is wouldn't be too "braindead". But even so, and given how many players have said they'd like Energy Drain decoupled from Aetherflow, Dissipation changed to not remove the Faerie, Faerie Gauge changed to do...something other than just Aetherpact, Physic being useless, Lustrate being somewhat useless, and due to Ruin II being far less useful with a 1.5 sec Broil IV cast time, I propose the following:

    ...

    Those are the changes. I know everyone will hate them...though perhaps not. You guys do surprise me from time to time, and this is more complex than most of my proposals.

    And, it should be noted that out of the Survey responses, SCH was (among the Healer Jobs) the second highest rated, in a statistical tie with SGE, meaning relatively speaking, people don't hate it and it's a good base to build from.
    https://forum.square-enix.com/ffxiv/...=1#post6239602

    Quote Originally Posted by Renathras View Post
    You guys are going to say no to this, too, but here's testing an idea...anyway, the change:

    ...

    Now, proceed to hate away and tell me how these changes would somehow dumb down the game (seriously, HOW??) and make things worse, and how current WHM is far more nuanced, high skill ceiling, etc than this lobotomized (HOW??) baby version would be.

    I'm prepped for it this time! \o/
    EDIT:

    Oh hey, Roe! Look at that, I KINDA did propose the AOE change before, too. I had forgotten about that thread (just happened to think I HAD made a WHM proposal thread and went looking for it). I didn't do it as a Dark Arts (but I've leveled DRK from like 30-60 since that thread and read more about its abilities), but I proposed something vaguely similar to it.

    So I have, indeed, made all of those proposals, other than maybe the Assize one, before. And I think I did make the Assize one before as well.
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    Last edited by Renathras; 08-05-2023 at 03:16 PM. Reason: Marked with EDIT