“SCH main here. No. I specifically play healer because I don't want to dedicate any mental real estate to pressing buttons.
If you want a real rotation go play a DPS.”
“Play SMN then. It's almost as braindead as healer DPS.”
“Then go play another job if you find it boring.”
(Those three were from the same poster)
“I'd say removal of all DPS skills and make healing actually necessary.”
“People hate the current system too. It's healer, not DPS. If you want to 1-2-3 something, queue as a DPS.
And getting rid of "all" DPS is obviously not the way it'd go, but moving the focus from having to DPS to actually needing skill to heal a party.”
“SGE Main - I think we're in a pretty good spot. But some niceties might include:
• A good "Oh Shit" single target heal. Not as good as Bene, obviously, but something similar to an auto-crit Excog.
• Temporary full party Kardia.
• Ticks from E. Dosis trigger Kardia heals. Lower potency than direct damage triggers, of course.”
“Not sure. Currently SCH already feels quite busy and clicky as it is and flows well. Plus, my hotbar is already really full.
I think I'd rather see upgrades to existing skills over more buttons.”
“Sch, as specifically an upgrade to dissipation, the fairy jumps on your shoulder (or head if lala) and doubles up on any aetherflow action including energy drain for a short period of time”
“toxicon and phlegma are used in single target too, adding more would just be button float.
phlegma especially, I always find sam having a big skill one expansion and a st/aoe version the next expansion stupid as hell.”
“As a SCH I feel like my job is pretty complete right now. I would be OK with getting anything.
If I had to choose, I guess I would want more fairy abilities that are on the oGCD.”
“WHM: Uber blood Lily? I don’t know, I just want the bloody lily to feed a damage gain.
SCH: Summon Seraph gets upgraded to Titania, for we are her lovely branch.”
“Not my main (anymore), but there's a tweak I'd really like to see on WHM. Namely, its resource generation looks (IMO) bizarre next to every other healer. When you zone in somewhere, Sage starts out with all Addersgall charges. AST has all charges of Draw ready to go. SCH can instantly get all charges of Aetherflow as soon as combat starts with the touch of a button.
WHM though? Fuck you, generate each lily from scratch slowly and only in combat.
Downvote me all you want, call me a scrub, whatever, but IMO I think WHM should also begin an instance with all its lilies to bring it more in line with the other healers. That way you can immediately dump them into blood lily on trash, or hold them for heals during the pull.”
“The ability for more damage to trigger kardia, like dots, just with a weaker potency. I know that that is a nightmare to balance, what with more targets = more heals, but warrior already has that and it would make it a lot easier to incentivise me to move it around to other players to quickly top them up if needed if kardia was putting out more healing.”
“As a SGE main, more Icarus.
How am I supposed to outrun the tank in dungeons if they have one more use of their gap closer than I do?”
“Honestly, I think all the jobs feel really complete at this point- so I'm personally only hoping for small QoL stuff, cool animation/potency upgrades for abilities, and maybe some transforming skills for the finale of some burst windows.”
“For WHM I would like OCD Alliance wide AoE rezz with 100% heal on top of it. Miracle would be a fitting name.”
“Auto-Life for Healers (basically let’s whoever is under this survive one mortal blow.)”
“As AST I want to see LESS abilities, please take away that horrible haste buff that forces our lightspeed into 2m
That or give us some MOBILITY, I want something instant I can press to move like lilies or ruin or whatever the sage one is
This is only rly a problem for savage but still... please let me move lol”
“Not my main but i rlly want faerie butterfly wings for sch or just something faerie related tbh”
“Extra Icarus dash/more safe mobility in general would be awesome but probably super overpowered”
“Animation updates for cure 1, diagnosis, physick etc. No actual buff, just make them look awesome.”
“Yes an gap closer to the Tank would be nice

”
“AST - more charges on everything, plus a second charge on Earthly Star”
“A direct heal 'Oh Shit' button for Sage... Barriers are nice, but they are no benediction. Even something that just gives pure massive shield to a single target would be nice.”
“I think all healer jobs deserve gap closers personally.”
“As a SCH player, really just an instant shield (a la Divine Benison) and an actual point to the Fairie Gauge. It feels so vestigial at this point that you could add literally any skill and tie it to the gauge and I'd be happy. Or not even a skill, but a trait or something where your next GCD heal has its potency increased relative to the Faerie Gauge, immediately dropping it back to zero. Not super interesting but it would take zero effort to implement and feel like the gauge had a real purpose, even if it's passive.”
“RERAISE! RERAISE! RERAISE!”
“Ast: Perhaps a tool that lets you instacast spells, so you actually have some mobility again.
(*weeps in Lightspeed being hard required for 2 min windows*)”
“Honestly, I feel a gap-closer should be standard, if not for every class, at least for healers. If boss fights are going to be Bollywood dance numbers, might as well move to the rhythm amirite?”
“Sch: the ability to swap spots with eos.”
“WHM gap closer as well.”
“I've played GNB, SCH, SMN for basically this whole expac, aside from time leveling the others to cap.
I literally don't want anything. SCH might be leaning on too bloated as it is. I want them to leave all three as close as they can to what they are now.”
“Im honestly very satisfied with sages kit. I just hope they dont take things away lol.”
“AST: I want the card system changed. I like the idea of the AST buffing party members with the cards, but the system doesn't feel rewarding when done right, but punishing when done wrong. It should feel like the opposite.
SCH: I want a big heal cd. Like our big heal cd is pooling our instant aoe heals and spamming them then. But I want a big healing button“
“Ability to stay the same for two exansions in a row...
I'm an Astrologian...”
“AST: Draw and Play are now GCDs but both do same damage as Malefic so that it is dps neutral.
Draw while out of combat is only 15 CD instead of usual 30 so AST teams don't have to count down to 30 second. T_T
Maybe an extra ogcd heal for lvl 100 skill”
“Sage: Kardia for party, party gets the benefit of Kardia for a set time.”
“Idea for AST: a trait that allows Celestial Opposition to trigger Horoscope Helios.”
“AST… Screw it. At high level, just “upgrade” some of our existing buttons to something completely different. We’ll still have them when we sync down.”
“AST - make dealing with cards more meaningful or interesting, not just % damage increase.”
“As an ASTRO, I would love to finally utilize my cards in a more complex way!!Different effects for each card please!!”
“Skill bloat on my healers is becoming a major problem tbh - I'd actually love for skills to be consolidated where possible, to make room for new, shiny skills.”