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  1. #41
    Player
    Hunky's Avatar
    Join Date
    May 2015
    Posts
    216
    Character
    Rajesh Anand
    World
    Rafflesia
    Main Class
    Bard Lv 82
    My predictions and hopes for White Mage changes are:

    -unlock Secret of the Lily at an earlier level

    -unlock Afflatus Rapture at an earlier level

    -a reverse Freecure trait which makes Cure 2 possibly grant a free Cure 1 (or another Cure 2)

    -give Assize a second charge

    -increase damage potency of Afflatus Misery

    -Dia 2 and Glare 4, maybe Holy 4

    -decrease Presence of Mind's cooldown or increase its duration
    (2)

  2. #42
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    White Mage: Supercure - heals 100% of health of the party. Cooldown 3 minutes.

    Scholar: Irradiate - shines Light on party increasing healing gotten by 20% for 15 secs. Minute Cooldown.

    Astro: Moist Star - regenerates health over time but accellerates healing if pressed again.

    Sage: Buzzer - Deals Damage. Cooldown 5 minutes.
    (0)

  3. #43
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    I figure conversations about what changes and new actions people think the healers will receive for Dawntrail will probably start popping up in the near future, so here's a thread to dump them into.

    Personally, I'm torn between pessimistic and very cautiously optimistic. Mainly because I cannot imagine that we will get even more healing cooldowns when we are already drowning in them, but then again, I also can't fathom how we got here in the first place, so perhaps that my ignorance.
    Unfortunately, I am very much in the jaded camp and suspect adding yet another healing cooldown is exactly what they're going to do. I suspect they'll lean more into the damage and healing archetype that Macrocosmos and Pneuma achieved. Which... I actually don't mind if they're so damn insistent on keeping this healing design. At least it's a GCD I actually want to press.

    I'd very much love to be proven wrong though and we see some degree of complexity added back. Even if it's just a small amount. I just can't see them doing it.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #44
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, I am very much in the jaded camp and suspect adding yet another healing cooldown is exactly what they're going to do. I suspect they'll lean more into the damage and healing archetype that Macrocosmos and Pneuma achieved. Which... I actually don't mind if they're so damn insistent on keeping this healing design. At least it's a GCD I actually want to press.
    Assuming Glare goes to 320 as I'm expecting... Behold, the level 100 skill

    Afflatus Purgation: Spell, 1.5s Cast, 120s Recast
    Deals unaspected damage to all enemies in a straight line before you with a potency of 320 for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Restores HP to all nearby allies
    Cure Potency: 600
    Additional Effect: Regen
    Cure Potency: 150
    Duration: 12s

    I feel ill typing this
    (3)

  5. #45
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Do you think it'll be as interesting as a line aoe? =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #46
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,103
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Assuming Glare goes to 320 as I'm expecting... Behold, the level 100 skill

    Afflatus Purgation: Spell, 1.5s Cast, 120s Recast
    Deals unaspected damage to all enemies in a straight line before you with a potency of 320 for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Restores HP to all nearby allies
    Cure Potency: 600
    Additional Effect: Regen
    Cure Potency: 150
    Duration: 12s
    JINX!
    (1)

  7. #47
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    For Astro. I think the cards are going away. I know they are the core of Astro’s abilities but I still think they are going. Astro is way to busy with drawing cards and distributing them, plus healing and dealing damage. I for one have no issues with it. So don’t come for me. I’m not asking for it to be dumbed down but I believe that’s what will happen.

    I think we will get 2 new abilities to replace draw and redraw. One where it will give the party the effects of balance (damage), arrow (attack speed) and spear (Crit) for 30 seconds on a 60 second cooldown. And the second one will give Ewer (MP regen), bole (defense), and spire (healing magic up) also on a 60 second cooldown and last 30 seconds. Can’t use both at the same time. Or they might just be forever buffs you can leave up and switch between as things happen to the party.

    This will significantly cut down on the busyness or Astro. Something people has been asking for. Also they might replace the ability play with a skill like Royal road and it will be used to boost the effects of the buffs for 15 seconds on a 2 minute cooldown. I don’t think the 2 minute meta is going away. Even though most of us can’t stand it and want it gone. They will keep it around for 7.0 at least. May get rid of it in 8.0 though if people are still dissatisfied.

    That’s my opinion.
    (1)

  8. #48
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    Do you think it'll be as interesting as a line aoe? =(
    It'd mean they can copypaste the functionality of Pneuma, staple a regen onto the healing portion, and copypaste the laser VFX from PVP

    Quote Originally Posted by AmiableApkallu View Post
    That we both had the same idea for 'WHM level 100 skill' be 'the flashy cool looking laser from PVP' is not surprising, partially because it has the 'flashiness' of a capstone, while also being super easy to implement because above reasons

    Quote Originally Posted by SweetPete View Post
    I think we will get 2 new abilities to replace draw and redraw. One where it will give the party the effects of balance (damage), arrow (attack speed) and spear (Crit) for 30 seconds on a 60 second cooldown. And the second one will give Ewer (MP regen), bole (defense), and spire (healing magic up) also on a 60 second cooldown and last 30 seconds. Can’t use both at the same time. Or they might just be forever buffs you can leave up and switch between as things happen to the party.
    The effects of Balance/Arrow/Spear in this format would have to be literally 1% for this to be even remotely balanceable, and even then, BRD gives 1% damage for about 40-45s out of 120, 2% crit for same timeframe, 3% DHIT for same timeframe. But the difference is, it gives those buffs in sequence, not 'they are all up at once'. If anything, 1% of each on AST, assuming 50% uptime as you say, would still be far too much, and so AST's personal damage would have to take a knock. It's far too late for me to math out how much of a knock, but I'd imagine it's something like nerfing Combust's ticks from 60 down to 50 (which results in 200p less per minute), that or removing the damage from Earthly Star (150) because they probably have data somewhere that says 'its too hard for casuals and they feel pressured to use the heal tool for damage' or some such. Actually I guess you could knock Div down from 6% to, say, 4%. But the problem would remain: AST's buff effects are hard to 'feel' because the difference between card and not-carded damage is so un-noticeable without a parser, having the effects be 'longer duration but lower %' makes them even more invisible
    (1)

  9. #49
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Assuming Glare goes to 320 as I'm expecting... Behold, the level 100 skill

    Afflatus Purgation: Spell, 1.5s Cast, 120s Recast
    Deals unaspected damage to all enemies in a straight line before you with a potency of 320 for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Restores HP to all nearby allies
    Cure Potency: 600
    Additional Effect: Regen
    Cure Potency: 150
    Duration: 12s

    I feel ill typing this
    Quote Originally Posted by Sebazy View Post
    Do you think it'll be as interesting as a line aoe? =(
    I mean, I could see them doing this as a "combo action" of Misery where you press the button a second time. Take a page from RDM's Scorch -> Resolution playbook.
    (0)

  10. #50
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Actions I would want Dawntrail to have for WHM, something interesting

    Blood lily - 2 or 3 full bloom (Parallel to BLM's Polyglot Gauge since this is the antithesis to the class in the magi war)

    Afflatus Purgation - Spell, Instant Cast, 2000 MP
    Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
    Potency is increased to 880 when you are under the effect of Afflatus Purgation Ready
    Additional Effect: Stun
    Duration: 1s
    Ignores target's Stun resistance.
    Halts the generation of new lilies.
    Duration: 10s

    Asylum:
    Additional Effect: Grants 1 lily

    Afflatus Misery - Spell, Instant Cast, Can only be executed when the Blood Lily is in full bloom.
    Deals unaspected damage to target and all enemies nearby it with a potency of [Most recent Glare Trait potency x 4] for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Grants Afflatus Purgation Ready

    Secret of the Lily III Trait:
    Reduces the recast time of Thin Air by 10s every time an Afflatus Spell is used


    What I expect/predict for WHM

    Glare IV:
    Potency increased to 320.
    Holy IV:
    Potency increased to 170.

    Enhanced Assize: 2 charges
    Enhanced Tetragrammaton: 2 charges

    Afflatus Purgation - Spell, Instant Cast, 120s cd
    Deals unaspected damage to all enemies in a straight line before you with a potency of [Glare IV] for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Regen
    Cure Potency: 250
    Duration: 12s
    (0)

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