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  1. #31
    Player
    SoupHali's Avatar
    Join Date
    Aug 2023
    Posts
    4
    Character
    Soup Sandwich
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    There’s already a mechanism that recognizes if someone in the party hasn’t cleared the fight. If there’s a first time bonus - lower the max ilvl and grant bonus exp. Otherwise leave it as is. Roulettes aren’t just there for new people, they’re also for people who want the daily exp boost as quickly as possible. If there’s nobody new to the fight there’s no point making it longer/more annoying to complete.
    (1)

  2. #32
    Player
    ErebosTenebris's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Erebos Tenebris
    World
    Balmung
    Main Class
    Reaper Lv 90
    Every time I run Endsinger and see there is someone new to the fight, I literally only do my 123 combo to help lower the dps and let them experience more of the fight. Honestly I could probably just stand there and only do auto attacks and we still would end up skipping parts of the fight. Keeping the max ilvl for this fight where it is, is ruining the experience for both new players and old alike. It really shouldn't be like this.
    (6)

  3. #33
    Player
    ErebosTenebris's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Erebos Tenebris
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SoupHali View Post
    There’s already a mechanism that recognizes if someone in the party hasn’t cleared the fight. If there’s a first time bonus - lower the max ilvl and grant bonus exp. Otherwise leave it as is. Roulettes aren’t just there for new people, they’re also for people who want the daily exp boost as quickly as possible. If there’s nobody new to the fight there’s no point making it longer/more annoying to complete.
    That's where you are wrong though. Roulettes exist solely to make sure old content is filled with enough people for new players to go through it smoothly. The experience and tomes that you get are just the bait that is being used to lure old players in to help out. Besides, we are talking about trials. Even if the max ilvl is lowered it wont make it into some long and arduous experience. It will maybe add 2 or 3 minutes on to the fight. If you are there for the rewards alone then that's really not much, but it can absolutely make the difference between a good experience and a bad one for new players.
    (10)

  4. #34
    Player
    LucidSeraph's Avatar
    Join Date
    Aug 2023
    Posts
    2
    Character
    Illyria Capriccio
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Popping in here from Reddit to add my support. My friend on EU is approaching the end of Endwalker for the first time, and I really want him to see the whole fight. I think an ilvl sync would be invaluable.
    (4)

  5. #35
    Player
    MusKyk's Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Mus Kyk
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    100% agreed, every trial in the game needs a ilevel scailing overhaul imo
    (6)

  6. #36
    Player
    Fantabuloso's Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Zaraa'na Drahalei
    World
    Zalera
    Main Class
    Warrior Lv 90
    Voicing my support for this as well - the ilvl progression this expansion has been crazy, and is trivializing pretty much all non-current casual content - mechanically, this is especially bad for Aglaia/Euphrosyne since those fights are designed with such extended "tutorial" sections for the boss's mechanics that you never even see the complicated versions of their attacks.

    However, in Endsinger's case, not only do you only get the "tutorial" versions of her attacks (you don't even get to see all of them if everyone's pressing their buttons!), the final phase of the fight is completely ruined when she dies before the lyrics even kick in - and this is only going to get worse in 6.5 when non-savage players have access to 660 gear. We as players shouldn't have to deliberately perform poorly or wear old gear to do the developer's job of making sure these fights are engaging and have the appropriate story weight for new players.

    Frankly, I think that all non-savage and non-extreme duties should have an ilvl sync approximately equal to the BIS of the patch they released, but having this sync is absolutely critical to the major story trials (X.0 and X.3 "final" bosses, specifically). Even if the mechanics still aren't that engaging, the end of ARR works way better story-wise now that it has an ilvl sync and you're not just steamrolling a weapon of mass destruction in 2 minutes.
    (7)

  7. #37
    Player
    DelSolstice's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    33
    Character
    Delphina Solstice
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I dunno about i560 (that would be even lower than the sync for the duty immediately before it), but it definitely needs to be synced below where it is now. The same is true if not even worse for the Heavensward capstone and to a lesser degree the Shadowbringers capstone fight.

    The fight now known as Porta Decumana was an absolute joke before it got synced down to i60, enough that I could actually tank it as a White Mage. And now it’s an actually fun fight and it gets to tell a full story without interruption. Finally the gap between veterans and sprouts in gearing isn’t extreme.

    Let’s just take an existing sync so it could be added as simply as possible. i600 is the sync for the optional 6.0 dungeons as well as Adzaal’s Legacy and seems pretty fair to me. It’s also what the ilvl ceiling was until 6.2.

    Heavensward at least doesn’t get interrupted like the Final Day does might, but it does feel like 8 people beating a piñata after the very cool final dungeon fight before it. I would sync it to i210, it was the ceiling until 3.2. This one is also high priority.

    For the Dying Gasp in Shadowbringers and the Royal Menagerie I’d go a little more lenient, since Dying Gasp isn’t in such a dire state, and seeing a wipe to mechanics on the Royal Menagerie isn’t even strange. So maybe i500 and i370 respectively, which again are existing syncs, so honestly it should be super easy to implement.


    And I’m trying to be as fair to the developer team as possible. I realize testing out the new sync so it “feels” right would be part of it, especially since they are unlikely to want to make tweaking those fights something they come back to more than once every few years. But the Final Day and Singularity Reactor both feel very wrong right now, and that’s undeniable.

    Devs, we love this game you’ve made, and we care about the experience of our precious sprouts because we don’t want them to miss anything important. Please make those fights a bit more even with a tighter ilevel sync
    (4)

  8. #38
    Player
    JeanneOrnitier's Avatar
    Join Date
    May 2017
    Posts
    630
    Character
    Noa Kyrie
    World
    Mateus
    Main Class
    Dancer Lv 90
    I think MSQ trials in general should be ilevel synced, I agree. Like Thordan has a similar problem. Endsinger especially needs it though, just because it's such an awesome moment that gets cut short.
    (4)
    Last edited by JeanneOrnitier; 08-05-2023 at 06:21 AM.

  9. #39
    Player
    JoshuaEN's Avatar
    Join Date
    Oct 2021
    Posts
    2
    Character
    Kya Nyaada
    World
    Ultros
    Main Class
    Paladin Lv 80
    As a baseline, I think all content should ilvl sync to the max ilvl of the patch it was released in (for 50/60/70/80/90 content, leveling content already syncs to the level).

    This fight might also benefit from invulnerability HP checkpoints for the boss, to ensure the key story beats can play out in their entirety.
    (2)

  10. #40
    Player
    buffalobuffalobuffalo's Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Mathilde Terinis
    World
    Malboro
    Main Class
    Bard Lv 90
    I fully agree! Every trial needs to be able to deliver its story beats and The Final Day is particularly important.
    (3)

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