Well I mean the game themselves told us that geomancer is eastern version of AST because they both draw powers from the stars (with Geomancer focusing on the earth, hence why they use CNJ spells).
One thing I dislike about fans of this series, is people are too quick to be dismissive just because something is similar.
The stars below, and the stars above are already a huge enough difference for me. That's enough for a complete reverse on the style of spells. I know Astrologian got some of its later spells from Geomancer quests, but classes learning from each other is not unheard of. Fans need to stop being so quick to shoot ides in the foot, just because of similarities. Monk, and Dancer are very similar, being that they both use historically real world monk style weapons. It doesn't mean they ended up the same though.
Do you not read what I wrote? I said that the game told us that geo and ast were theorized to be from the same school back then, but the were divided because one look into the stars and one is the earth. On top of that, ffxiv GEO spells are CNJ spells. So it's not just a "fans are quick to dismissive"One thing I dislike about fans of this series, is people are too quick to be dismissive just because something is similar.
The stars below, and the stars above are already a huge enough difference for me. That's enough for a complete reverse on the style of spells. I know Astrologian got some of its later spells from Geomancer quests, but classes learning from each other is not unheard of. Fans need to stop being so quick to shoot ides in the foot, just because of similarities. Monk, and Dancer are very similar, being that they both use historically real world monk style weapons. It doesn't mean they ended up the same though.
If it were up to me, I have no problem GEO being a new job. They could either retcon the CNJ spells, or maybe have us learn another GEO style to justify it as new caster. Same with Onmyoji, which imo is more distinguished and have better possibility to become new caster than GEO and Time Mage.
Or just lean into the fact that geomancy is a recovering job, because it was forgotten by the main races. A recovering job can be restored, but also pushed into new directions.Do you not read what I wrote? I said that the game told us that geo and ast were theorized to be from the same school back then, but the were divided because one look into the stars and one is the earth. On top of that, ffxiv GEO spells are CNJ spells. So it's not just a "fans are quick to dismissive"
If it were up to me, I have no problem GEO being a new job. They could either retcon the CNJ spells, or maybe have us learn another GEO style to justify it as new caster. Same with Onmyoji, which imo is more distinguished and have better possibility to become new caster than GEO and Time Mage.
I look at it as being 'what is the point in GEO, when the lore says AST and GEO are very similar (and the job NPCs are looking to fuse aspects of one into the teachings of the other, hence Earthly Star existing iirc)', Additionally, the questline involves AST barriers enhancing/replenishing the GEO barriers, not 'replacing' them.Do you not read what I wrote? I said that the game told us that geo and ast were theorized to be from the same school back then, but the were divided because one look into the stars and one is the earth. On top of that, ffxiv GEO spells are CNJ spells. So it's not just a "fans are quick to dismissive"
If it were up to me, I have no problem GEO being a new job. They could either retcon the CNJ spells, or maybe have us learn another GEO style to justify it as new caster.
In terms of direct translation of game mechanics, and so that GEO doesn't just feel like WHM 2, I think the best way to do GEO would be as a tank focused on creating elemental barrier effects. After all, we don't hear about how Geomancy be healed from their wounds (which writes off healer), and making it Caster would be kinda meh for reasons stated above, but we do know that it 'protects an entire city' with a massive barrier. Based on Feng Shui, the technique of 'manipulating fortune based on the positioning of yourself relative to your surroundings', and there's one role in particular that has (well, had, I guess) a focus in their gameplay based on 'positioning self relative to enemy': Tank. Or Melee, I suppose, but then I wouldn't know where 'protecting' comes in for Melee. Geo as Tank, pulling enemies to specific locations to manipulate their fortunes to be 'not good' and yours to be 'good', the synergy from the questline of AST/GEO being expressed due to them being healer and tank respectively, it all adds up in my mind so much cleaner than 'GEO as Caster', because as a caster, it has to cannibalize WHM's old elemental themes to have... probably similar gameplay to WHM.
Or you could just reskin BLM, such that Earth/Fire are analogous, Wind/Thunder are the DOT, and Water/Blizzard are the MP restoring phase. In fact, GEO's 'identity' from old games, of it's one skill Geomancy changing effect based on it's environment, sounds like it'd be best served if you dropped an AOE and had to stand in it. As DPS that sounds pretty horrid, Ley Lines is already meme-material, but there is one class that drops a 'ground AOE' and it isn't completely terrible (only 'sort of terrible'): DRK, with Salted Earth. So GEO could have it's kit revolve around having, say, 5 different puddles, all on a shared 5s CD and 30s duration (so there's 100% uptime, but you can quite easily reposition as needed), and depending which it's dropped, one of it's skills (maybe it's spender, Bloodspiller/Fell Cleave equivalent) changes in effect. Watery puddle gives you more selfhealing, windy mountaintop gives a wind DOT to the enemy, volcanic crags give additional fire damage as a second hit, etc.
Lol
Last edited by ForsakenRoe; 08-04-2023 at 10:55 PM.
Tell me though, are they wrong to do so? With how CBU3 wants new jobs to be "distinct" in some fashion from the already existing jobs it's no wonder people will dismiss something for being too similar to something that we already have. Course then you get people pouring out the woodwork to say "But what about Dark Knight and Reaper?" which granted are rather similar but are distinct enough from each other to justify their co-existence. Geomancer is too similar to not one but two already existing jobs/classes which makes even more people doubt it could be made a job. That and I doubt they want to go back to the solo instances that include an NPC geomancer combatant and update them to have them make sense with the job being playable now instead of them just being a reskinned CNJ/WHM with a bell in place of a staff.
If they decided to make geomancer a job anyway hey more power to them.
EDIT: As for Onmyoji, perhaps it could happen, perhaps not. I feel like they might say it's too similar to summoner.
Last edited by Ascended_Demon; 08-04-2023 at 04:43 AM.
By your logic reaper is just a summoner with a scythe lol.Tell me though, are they wrong to do so? With how CBU3 wants new jobs to be "distinct" in some fashion from the already existing jobs it's no wonder people will dismiss something for being too similar to something that we already have. Course then you get people pouring out the woodwork to say "But what about Dark Knight and Reaper?" which granted are rather similar but are distinct enough from each other to justify their co-existence. Geomancer is too similar to not one but two already existing jobs/classes which makes even more people doubt it could be made a job. That and I doubt they want to go back to the solo instances that include an NPC geomancer combatant and update them to have them make sense with the job being playable now instead of them just being a reskinned CNJ/WHM with a bell in place of a staff.
If they decided to make geomancer a job anyway hey more power to them.
EDIT: As for Onmyoji, perhaps it could happen, perhaps not. I feel like they might say it's too similar to summoner.
That...isn't even remotely close to what I said but whatever floats your boat lmao. What is an onmyoji? A spirit caller. It would call spirits to fight for them which is almost word for word what summoner does but with egis. And the devs have already made plain their dislike for pet jobs.
Last edited by Ascended_Demon; 08-04-2023 at 02:38 PM.
Tbh I dont believe that rules pet jobs out entirely, but rather just means that any 'pet' job will just have the 'pet' be a fancy skill animation rather than a real presence in the game, just like Reaper's voidsent or Summonner's new main 3 'summon' abilities are right now. Just without the jank of carbuncle, and with different aesthetics. IMO, the key difference to look for in new job isn't even really 'how it will play', as thats easy to make for any job, its much moreso 'how aesthetically different it is to existing jobs'. Reaper and Summoner are very different aesthetically, and while it was argued that DRK and RPR are similar, I can see 'similar' aesthetics existing in different role slots.That...isn't even remotely close to what I said but whatever floats your boat lmao. What is an onmyoji? A spirit caller. It would call spirits to fight for them which is almost word for word what summoner does but with egis. And the devs have already made plain their dislike for pet jobs.
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