Quote Originally Posted by Absurdity View Post
Except that's what the tank gameplay was when Enmity was still relevant.

Why? Because what generates Enmity? Doing damage. So being the best blue dps you could be also meant you were the best at holding aggro.

Not counting abilities with high Enmity modifiers because they didn't really require anything from you besides actually pressing them.


I don't particularly feel one way or the other about Enmity management, because for me that wasn't what made tanks interesting, it was the benefits/punishments that came with switching stances and their additional mechanics.
I wasn't there back in HW when it was different but I kinda wish I was I am okay with stance switch from DPS from Tank what really bug me is that tank rn deal so much damage that it dosen't help anyone getting better. Sometimes I have dps in my team that I don't even need my stance to be at top of the agro I just feel like I do all the work and I am not here to carry anyone but myself and to conclude it's kinda funny in some way when I see sprout player playing sometimes way better than end players. So yeah a bit more complexity to tanks I would be happy whatever form it takes.