The rule change won't stop you from doing that. Just equip the lance if you get dropped in the ARR dungeon. Or save it as a second gearset you can switch to.I also forgot the relic as someone else mentioned. One of my 90s is a DRG so for a time there I was casually gaining light on my ARR relic since the Longinus is one of my favorite DRG weapons in the game. Can't do light gains on another class. And there's only so much Aurum Vale someone can take.
Oh that was part of answering a question about why would someone 20 to 40 levels higher than their MSQ be running Alliance Roulette. I gave a number of reasons I do on my Dynamis alt who has Road to X in other comments. Only reason I ended up doing AR instead of direct queueing in that case was that at the time my alt only had CT unlocked. I've gotten part of VA now so I would direct queue on any other classes.
Man, I can't wait to see all the complaining about people having to queue five or six times just to clear Alliance roulette because to this day people somehow still don't know how to do Thunder God Cid.
This is just a bandaid on top of a bigger wound. CT is mandatory for MSQ, all it takes is someone never to unlock the other alliance raids to always force CT to be in roulette. Why not just move it to MSQ roulette? Or make other alliances mandatory just as well.
That would involve someone actually reporting those kinds of alts though for the GMs to even care. I can guarantee you the vast majority in any CT instance just want to get out of there ASAP and aren't going to care to take slowing down their suffering in that instance to write up a report log. I've had friends go afk for plenty of CT instances after they implemented this change and never got punished. Besides, it would be so trivially easy for someone to do this and just have the alt instant leave the moment the black screen vanishes before half the people have loaded in, guaranteeing you a queue into CT instances without anyone else having a single clue who that alt was.
So long as CT is still by far and above the best exp - time ratio for the roulette, people will always find ways to game the system. The better solution Square should have done is make CT its own roulette, or better incentivize later alliances by offering the more perceived hard ones better exp payouts so the increased time spent in them is properly rewarded.
Even in this thread alone, you can already see people ready to offer their 'CT taxi services' the moment this goes into effect. At the end of the day though, CT still has multiple other biases going for it that it's still going to be the predominant pick in the roulette anyway. This ilvl fix was nothing more than putting a tiny band aid on a large cut and calling it a day.
Honestly, he's very rarely a problem if people figure out they should follow the one person who knows what they're doing. It's also not impossible to recover if a bunch of healers don't panic and get everyone else up.
Honestly, now that you can solo everything bar a few trials can we please lower the ilvl for every dungeon again? Sounds like the best of both worlds to me.
Thunder God has been heavily nerfed on top of the echo being enabled for the entire raid. You can fail most of his mechanics and still clear fine, not that he was ever difficult to begin with.
Sounds like now cheesers can just alt f4 after first boss so they can't get kicked due to loot roll, Then come back after like 10 minutes in non ct raid and collect their tomestone.We get plenty of skill ranges in raids, not to mention new players who have no idea what's going on. It's not a problem.
You won't get better at the higher level raids if you avoid them and don't get any practice. And those who cheese the roulette system are also preventing other players from getting more practice as well.
Also, you're only one person out of 24. Ineptitude or no, you're not going to cause the raid to fail or endlessly wipe.
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