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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    WHM MP
    The changes to WHM after 6.0 and it's horrid MP economy, was to make Misery damage neutral, and reduce the Lily charge time to 20s, incentivizing us to use 4 MP-free GCDs per minute, which saves us 1600 MP. This change singlehandedly moved WHM from 'it needs like 800+ Piety to not feel like ass' to 'it can run base Piety comfortably (340)'. To say '1800 MP per min won't make or break anything' is a fundamental misunderstanding of what 'a gamebreaking amount of MP economy' is. A change like this, and you'd put WHM into the AST world of 'I prefer to meld SpellSpeed even over Crit, because I have so much excess MP in my economy I literally cannot spend it fast enough!' Admittedly, it'd be pretty funny, but the fact it'd cause such a shift in gearing should be giving pause for thought about how 'small' the change really is (or isn't, as the case happens to be). For reference, AST's Astrodyne gives 1500MP over it's duration, and is available after 90s worth of cards. And the fact AST has that extra MP source is enough to cause the 'I'd rather meld Spellspeed' effect. In fact, it's possible that given your change gives 1800 per 60s instead of AST's current 1500 per 90s (or 1000 per 60s for easier comparison), not only would WHM be melding Spellspeed, it'd likely be looking for it on gear too!

    And no, I don't think I'd personally find 'use Regen on every raid member, one at a time, with a GCD gap every 3 placed to fire a Misery' fun. This would incentivize just spamming out Regens on people who don't need them/won't need them, literal 100% overheal, and being told 'its okay, you still get to do the same damage as someone who's putting thought into who to heal and when'. I struggle to believe it, but I think you have just tried to make 'Cure1 spammer' not only viable at endgame, but also equally optimal, that's almost an accomplishment in it's own right (but not one to be proud of)
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    Last edited by ForsakenRoe; 08-01-2023 at 12:46 PM.