
Originally Posted by
ForsakenRoe
As for WOW, they've more recently moved towards 'scripted big damage moments' too. Difference is, they have smaller ticking instances between those big blasts. For example, a boss I hated reclearing each week from the first raid in DF, Terros. Players are marked with markers, and they place earth spikes after a few seconds. While these spikes are out, they pulse damage on higher difficulties, and the longer the fight goes, the more spikes come out (on heroic, it was 5,5,6,6,7,7,8,8, enrage, iirc). To clear the spikes, the tanks aim a line-Tankbuster through the spikes to crack them. Doing so, however, causes the spikes to explode for a much larger amount of raidwide damage. Thus, there's 'constant pressure' from the ticking, and then big 'scripted moment of big HPS needed' to plan your big cooldowns around, like Aura Mastery, Spirit Link, Tranquility, etc. We've got the second half, but not the first half. Additionally, WOW's healers are designed around having basically zero spammable AOE. Closest there is to 'spammable AOE heal' is Chain Heal, and that eats your MP bar like nothing else. I expect that, if we dropped a WOW fight into FFXIV wholesale, we'd fold it's HPS requirements like a pretzel, because we can just dump AOE healing whenever we like. To have 'WOW style model', play WHM, but unbind Medica 1/2/Cure3 from your bar, and only AOE heal with Rapture, that's pretty close to what we'd end up with.