Quote Originally Posted by LilimoLimomo View Post
So I would only want more enmity management if it were designed in such a way that it prevents such conflicts.
That's... not possible.

You can't turn an un-failable system into a failable one without risking some people getting upset when the failures happen.

The argument is that it's worth doing in spite of that, because games where it's possible to fail due to insufficient personal skill are more entertaining, and for longer, than ones where it's not.