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  1. #1
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,444
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by vetch View Post
    IIRC, Provoke copies the top aggro and then generates an additional 2000 potency's worth of enmity, which is then multiplied by tank stance's 10X multiplier.

    I don't know if that pseudo-potency is also multiplied by your strength or weapon damage or something, but I assume it is, since I do ranged attacks and provoke on longer pulls instead of an AoE because it usually holds threat to the end even against DPS who can burst on the run.
    If that's the case, then to steal aggro from a Provoke only tank, a DPS would have to do (2000 x 10) potency within the 25s before Provoke comes back off CD. Not 20000 damage, 20000 potency. Is there even a class in the game that does 20000 potency in a minute, let alone 25 seconds? I know from maths I did a while back that WHM is around 8000 per min, maybe 'burst phase in raidbuffs' is enough on an exceptionally 2min heavy class like DRK or such but yeh seems kinda difficult to reach to me
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  2. #2
    Player
    vetch's Avatar
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    Aug 2022
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    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    If that's the case, then to steal aggro from a Provoke only tank, a DPS would have to do (2000 x 10) potency within the 25s before Provoke comes back off CD. Not 20000 damage, 20000 potency. Is there even a class in the game that does 20000 potency in a minute, let alone 25 seconds? I know from maths I did a while back that WHM is around 8000 per min, maybe 'burst phase in raidbuffs' is enough on an exceptionally 2min heavy class like DRK or such but yeh seems kinda difficult to reach to me
    Yeah, I doubt it. A WHM with all healbuffs up spamming Cure 3 and oGCDs on 8 targets might be enough to rip aggro from a single Provoke before it cools down again.
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    Last edited by vetch; 07-31-2023 at 06:43 PM.
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  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,444
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by vetch View Post
    Yeah, I doubt it. A WHM with all healbuffs up spamming Cure 3 and oGCDs on 8 targets might be enough to rip aggro from a single Provoke before it cools down again.
    IIRC overheal is also weighted at 0.5 threat per HP of Overheal (in contrast to damage's 1:1) so you'd actually have needed 40000 effective potency of overheal to rip threat, Cure3's 600, on 8 people, would be 4800, halve that (cos it's overheal) and you have 2400. So you could, I guess, cast 8 Cure 3's (20s, at 2.50 GCD), on a full team of 8 players, generate the required 20000 threat (and run yourself completely out of mana), and then have the tank... steal the threat back from you like 5 seconds later with their freshly reset Provoke? I guess that means that, while hard to time, it's technically possible for a healer to do this at just the right timing to snapshot a tankbuster onto themselves instead of the tank.

    This nonzero chance, which can only occur due to the healer player being really reckless with their MP (to the point where no sane player would think to do it), clearly justifies the tanks having a rotation instead of one button spam like us /s
    Hell, they even get to have at least 3 buttons to play with in AOE, we're stuck with one (well, two if you're SGE I guess) =(
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  4. #4
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    IIRC overheal is also weighted at 0.5 threat per HP of Overheal (in contrast to damage's 1:1) so you'd actually have needed 40000 effective potency of overheal to rip threat, Cure3's 600, on 8 people, would be 4800, halve that (cos it's overheal) and you have 2400. So you could, I guess, cast 8 Cure 3's (20s, at 2.50 GCD), on a full team of 8 players, generate the required 20000 threat (and run yourself completely out of mana), and then have the tank... steal the threat back from you like 5 seconds later with their freshly reset Provoke? I guess that means that, while hard to time, it's technically possible for a healer to do this at just the right timing to snapshot a tankbuster onto themselves instead of the tank.

    This nonzero chance, which can only occur due to the healer player being really reckless with their MP (to the point where no sane player would think to do it), clearly justifies the tanks having a rotation instead of one button spam like us /s
    Hell, they even get to have at least 3 buttons to play with in AOE, we're stuck with one (well, two if you're SGE I guess) =(
    But wait! Don't forget to add in the additional potency from blowing Plenary and Presence of Mind and clipping Assize, Bene, Benis, and Tetra between those boosted, sped-up Cure 3s.

    You can throw away half a minute of tank DPS and waste every tool in your healkit for one sweet, sweet moment of 'WTF just happened???' comedy.
    (2)
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