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  1. #61
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VelKallor View Post
    Talera? I made much the same comments in this thread

    You have made the same comments multiple times, and have been shut down every single time.

    Check out Content Acheivers discord for Elemental, you might actually get a surprise with how often BA runs and DR:Savage runs are being done.

    Just because you don't want to go to the effort to find people to play with, it does not mean the content is dead.
    (14)

  2. #62
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raraka View Post
    I respectfully disagree with this, as I believe Cerberus and Ozma serve as the carrot on the stick to bring new players into older adventuring forays. While old content tends to get phased out as you can (for example) unsync an old raid to get a mount, the inherent progression inside adventuring forays makes skipping them directly for the reward not possible

    I can at least say that my experience from starting bozja to getting my Cerberus was and will be one of the most fun things I have done in XIV. Delubrum Savage on itself probably clasifies as one of the best pieces of content in the game not because of inherent design, but by the atmosphere and sense of scale it imposes on anyone trying to tackle it

    And exactly that journey is what keeps discord crews like ABBA and Lego steppers filling full raid groups for DRS, both of people trying to get their Cerberus and people that just enjoy re-running it with new players

    At this point I may be almost done with bozja, missing some of the harder to obtain titles, but I keep coming back at it, I genuinely find the Lost action gameplay refreshing, so hoping into Bozja, chipping away at mettle or joining a DRS run, helping new players in the southern front farm fragments or taking over leadership in a CLL run full of first timers... I just keep coming back to it
    I have cleared Ozma 385 times, I still run BA almost daily and host it as much as I can

    Field content has an implicit replayability the rest of the game just completely lacks
    (15)

  3. #63
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I have cleared Ozma 385 times, I still run BA almost daily and host it as much as I can

    Field content has an implicit replayability the rest of the game just completely lacks
    Same could be said here.

    Just one piece of gear to get to +2 and 2 relics to finish in Eureka and i will STILL go back and run BA because the content is actually fun, almost 7 years after it first released.

    I still do BA twice a week, on a datacenter that is well below the population of any other (Materia).

    And i know damn well that the same group i do BA with (Content Acheivers) run BA and DRS on Elemental DC multiple times a week.

    These complainers are lazy and do not wish to actually play the game, that is the simple truth of the matter.
    (15)

  4. #64
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    Please understand, they must spend all their budget pandering to graha fujos.
    By giving him a grandma face?
    (1)
    he/him

  5. #65
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Yoshida has disclosed in a Famitsu interview that they are planning a new type of battle content (probably) for 7.X, as well as stating that the next iteration of exploratory content is being discussed.

    Source: https://www.famitsu.com/news/202307/30311422.html
    (13)

  6. #66
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    ――After Variant Dungeon and Another Dungeon, do you have any plans to develop new 4-player ending content in the future? What kind of feedback have you received so far? Also, is it safe to assume that there won't be any new content for 72 players in the future after the implementation of this content?

    Yoshida: The systems of Variant Dungeon and Another Dungeon are very complete, so we'll start by creating end-game content for four players in this series. Of course, we would like to continue to reflect the feedback we receive, and power it up with casual and exciting content, but for the time being, the end content for 4 players will continue with the Variant Dungeon and Another Dungeon series. I am planning to go.

     However, we are currently in the process of planning a completely new type of battle content that has never existed before. We are also discussing what to do with the next series for large-scale games like "Southern Bozja Front" and "Forbidden Land Eureka" that use the entire area, and we plan to take on new challenges.
    I find it very hard to believe that a man who'd die working on FFXIV would suddenly give up his life's work for middling single-player content. V&C was obviously an experiment that just didn't hit the right notes. I'm glad he's addressing this obvious inconsistency in his attitude, but the "new content" needs to come sooner rather than later. As in, 2024 or early 2025.

    Those on the forums who are tripping themselves defending V&C might want to look at the Famitsu interview, because it looks like Yoshida would disagree with you that the game is "fine as-is". He wants to improve it (as us naysayers do), much to your chagrin.
    (3)

  7. #67
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Oizen View Post
    i hate variant dungeons
    i hate variant dungeons
    i hate variant dungeons
    i hate variant dungeons
    Much better than boring zone where all you do is Fate farm in some boring locals. Bozja was the most snooze fest aesthetically.
    (1)

  8. #68
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Much better than boring zone where all you do is Fate farm in some boring locals. Bozja was the most snooze fest aesthetically.
    Is it though? You're doing the same thing essentially in a variant dungeon, except objectively Bozja gives you more to do.

    Variants can't match Castrum or Dalriadia, it can't match DR or DRS, there is no expanded skill system with lost actions, no customization, no horizontal progression, hell even the stories are less cool than what Bozja tried to do, which yeah it had its problems but in comparison the stories of Varaint have been:

    Whats in Nanamo's basement??
    Help the merchant guy find a pipe.

    Neat lore dumps at best, boring filler at worst.

    Bozja's rewards also completely shit all over Variant Dungeons.
    (14)

  9. #69
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,139
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Is it though? You're doing the same thing essentially in a variant dungeon, except objectively Bozja gives you more to do.

    Variants can't match Castrum or Dalriadia, it can't match DR or DRS, there is no expanded skill system with lost actions, no customization, no horizontal progression, hell even the stories are less cool than what Bozja tried to do, which yeah it had its problems but in comparison the stories of Varaint have been:

    Whats in Nanamo's basement??
    Help the merchant guy find a pipe.

    Neat lore dumps at best, boring filler at worst.

    Bozja's rewards also completely shit all over Variant Dungeons.
    It absolutely can be. I think the point is that practically everything you've tried assigning value to there is nothing but your own personal opinion. Other people can have different opinions. Stories being "cool" is entirely subjective, and other things like a series of extra "lost actions" to learn or horizontal progression can just as easily be a turn-off for some people as it is engaging for others.
    (0)

  10. #70
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Oizen View Post
    Is it though? You're doing the same thing essentially in a variant dungeon, except objectively Bozja gives you more to do.

    Variants can't match Castrum or Dalriadia, it can't match DR or DRS, there is no expanded skill system with lost actions, no customization, no horizontal progression, hell even the stories are less cool than what Bozja tried to do, which yeah it had its problems but in comparison the stories of Varaint have been:

    Whats in Nanamo's basement??
    Help the merchant guy find a pipe.

    Neat lore dumps at best, boring filler at worst.

    Bozja's rewards also completely shit all over Variant Dungeons.
    I had a much better and fulfilling experience in variants and trying to go for all paths than exploratory zones. Literally were arguing over something that's much more short and complete all the way through compared to a content that is long, and paced so horrible because of the grinds.

    This is almost the same argument, idiots make over how they judge a game's quality because it has 200+ hours of content but never point out how shallow and padded out the content is to meet that criteria. It's just mind boggling that people are so desperate to have their time wasted even if the activities aren't fun the whole way through.

    I agree that the rewards suck but honestly I find more fulfillment just getting all the entries and calling it a day.
    (0)

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