Quote Originally Posted by Lyth View Post
This sort of thing affects queue times initially less than you think, because the player shifts tends to occur within roles rather than across them. It's slower when people get around to levelling their second jobs, of course, because that's when everyone (including tanks and healers) goes to try the new ones out.
You know, I've heard this, but I once went through the WayBackMachine's various records of FFXIV census' numbers, and that wasn't really the case. New Jobs added to roles does seem to change the distribution of players. The bigger issue, though, is that it changes the distribution of ques. For example, more Jobs within a role means people leveling multiple Jobs within a role (a pretty common thing; I've had at least two Healers I leveled to max in every expansion starting in 2.X itself, and I've had every Healer Job at max level since ShB. This means players will be quing up more as a given role if they're leveling additional Jobs for it.

So even if we take at face value the claim that people playing new Jobs within a role were already playing the role and were not people coming over from different roles (which isn't the case, but let's pretend), that still doesn't change the que time effect.

Again, we've done this twice before, 2.4 and 4.X, and both times, DPS ques went through the roof. In ShB, there did seem to be more people quing as Tank - you can argue if it's new Tanks or just existing Tanks leveling more blue Jobs, but the effect was the same. Healer was consistently the bottleneck in ShB. in EW, things evened out a bit since we got a new Healer Job.

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But no need to take my analysis for it. Or history showing it having happened before. In 12 months, you'll see it for yourself.