Quote Originally Posted by Lyth View Post
DRG has the lowest potency loss on missed positionals, and MNK/RPR have the highest outside of TA. DRG is scheduled for a 7.0 rework anyways, so I wouldn't be surprised if they move it more towards being an entry level melee for people feeling anxious about positionals.
Quote Originally Posted by Lyth View Post
Repositioning every 10-12 seconds on average is pretty standard for melee jobs. Some jobs just have a greater variance around how frequently those are spaced (i.e. you could have three to four in a row and then a lot of downtime). The numerical count of 'positionals' doesn't necessarily always mandate movement on every melee job. DRG is pretty predictable in that regard, but I imagine it will be even more comfy after the rework.
Your wording suggests that it's an easy job for positionals, when it's not that at all. RPR is because it has a lot of flexibility and a single TN per minute is enough to take care of Gluttony in your average scenario.

And I sincerely hope they don't make DRG the easy job for positionals. It would make no sense whatsoever considering that the other jobs are already quite tame in their frequency. People have been asking in this thread and others for melees with a different amount of positionals, some with more, some with less, and some in between. If you make DRG the easy positional job, then there's nothing in the "more" end of the spectrum.