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  1. #20
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...
    Repositioning every 10-12 seconds on average is pretty standard for melee jobs. Some jobs just have a greater variance around how frequently those are spaced (i.e. you could have three to four in a row and then a lot of downtime). The numerical count of 'positionals' doesn't necessarily always mandate movement on every melee job. DRG is pretty predictable in that regard, but I imagine it will be even more comfy after the rework.

    I think the discussion around making 'guaranteed' positionals when the boss travels to an edge like Theos' Ultima or for a stack mechanic like Styx is unnecessary. Fight design should force you to burn TN and make you problem solve how to deal with boss spins. Repositions to centre facing north involve two jumps. You can anticipate this. Targeted snaps like Glaukopis can likewise be anticipated. They do become predictable when you learn the fights. Fight designers should go in with the mindset of actively making fights interesting for every role, and have the awareness of what each is looking for.
    (2)
    Last edited by Lyth; 07-29-2023 at 09:41 PM.

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