Quote Originally Posted by Shurrikhan View Post
But seriously, look at the rDPS gap between melee/BLM and the other DPS. If we did miss some 60-120 potency per minute from a lack of True North... would we even be able to see how little the gap has shrunk?
This has nothing to do with positionals though. Like, if you wanna make positionals the defining melee skill, then go ahead and have them be a 10% loss if you miss them all.

If we got a patch tomorrow buffing all non-BLM ranged jobs so that the difference between the highest DPS and the lowest is 5% or less, the problem would be fixed. However, I suppose things are not that simple and SE has its own idea of job balance.

BLM was buffed into an overtuned state due to it "needing to be balanced in relation to the other casters". No one knows what's their actual philosophy when balancing jobs but I sincerely doubt positionals are the main driving point behind having melee above ranged.

As a side note, they have no problem putting plenty of melee downtime mechanics in non-savage (and lately ultimate) content. The Criterion dungeons in particular have several of these. While people are right to be concerned about DPS disparities (and these should be fixed as best as possible), they can easily switch their design philosophy in the next expansion and not adjust numbers due to this... and then we could be in a reverse situation, thus not really fixing the issue at hand.