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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LittleImp View Post
    It's unfortunate to see them seemingly doubling down on Island Sanctuary and Variant Dungeon, which are two rather unsuccessful systems. There aren't any major systems that seem poised to shake the game up in any way.

    This is honestly the first time I haven't really felt hyped towards an expansion announcement; At least I finally feel at peace just letting my house get auto-demo'd.
    If we could reasonably expect ingenuity among them, I'd have no problem with either seeing further development. I do think Exploratory Missions are fundamentally more efficient, iconic, and MMO-like content models, but hey. /shrug

    My issue is that I don't think we can reasonably expect any significant interesting improvements to or ingenuity in those models. Or even in general...
    (1)

  2. #2
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    If we could reasonably expect ingenuity among them, I'd have no problem with either seeing further development. I do think Exploratory Missions are fundamentally more efficient, iconic, and MMO-like content models, but hey. /shrug

    My issue is that I don't think we can reasonably expect any significant interesting improvements to or ingenuity in those models. Or even in general...
    Bozja was fine honestly. It had duels, pretty polished and interesting 48-man content with actual stakes (e.g. threats of wiping), a nice progression system, significantly expanded base gameplay with Lost Actions (including a ridiculously fun permanent-IR Warrior with Lost Blood Rage) that I thought were actually more interesting than Eureka's. I think spawning NMs should be made a thing again though, but in a limited capacity (like only a few NMs to spawn in every zone instead of like 20), and they need to find a way to either get rid of FATEs or make them way more interesting on a gameplay level. It wasn't fun in GW2 (which is why I stopped playing that) and it isn't really fun here either.
    (11)