Going off the precedent laid down by the previous fanfests, we shouldn't expect much more then what we've already seen.
We're liable to just get the two new jobs and female Hrothgar detailed, and maybe the names of the new raids.
Last edited by KageTokage; 07-29-2023 at 07:05 AM.


I don't want to shoot down 7.0 already... But I'm feeling underwhelmed with what they are adding.
I am really hoping we do NOT get a continuation of more Island sanctuary and criterion dungeons. This sounds incredibly dull, and leaves me questioning what we'll have to do for endgame content after the first 2 weeks of a patch cycle. I was also expecting another tank, not another melee DPS immiediatly after one had already been added in EW. It sounds like we are full steam ahead for more content dry patch cycles.
It's unfortunate to see them seemingly doubling down on Island Sanctuary and Variant Dungeon, which are two rather unsuccessful systems. There aren't any major systems that seem poised to shake the game up in any way.
This is honestly the first time I haven't really felt hyped towards an expansion announcement; At least I finally feel at peace just letting my house get auto-demo'd.



Best we can hope for Spreadsheet Sanctuary and Variant dungeon is that they listened to feedback and improve on those in 7.0


The problem is they don't listen to any feedback, or acknowledge any real criticisms we have of the game so we can't count on them making any improvements if they aren't even willing to address the problems in E.W.
This was an anti-hype event.It's unfortunate to see them seemingly doubling down on Island Sanctuary and Variant Dungeon, which are two rather unsuccessful systems. There aren't any major systems that seem poised to shake the game up in any way.
This is honestly the first time I haven't really felt hyped towards an expansion announcement; At least I finally feel at peace just letting my house get auto-demo'd.
Oh my, I am afraid you are wrong here. You see, they actually do listen to feedback. They simply choose to arrogantly ignore it and then tell players to get over it, such as by telling healers to play Ultimate (and of course, these healers magically never have to play anything other than Ultimate such that their concerns are assuaged).
So people tend to agree ideas the content of which they agree with, rather than agreeing or disagreeing solely based on who's speaking said content? The horror? Seriously, what craziness will people get up to next?
If we could reasonably expect ingenuity among them, I'd have no problem with either seeing further development. I do think Exploratory Missions are fundamentally more efficient, iconic, and MMO-like content models, but hey. /shrugIt's unfortunate to see them seemingly doubling down on Island Sanctuary and Variant Dungeon, which are two rather unsuccessful systems. There aren't any major systems that seem poised to shake the game up in any way.
This is honestly the first time I haven't really felt hyped towards an expansion announcement; At least I finally feel at peace just letting my house get auto-demo'd.
My issue is that I don't think we can reasonably expect any significant interesting improvements to or ingenuity in those models. Or even in general...
Bozja was fine honestly. It had duels, pretty polished and interesting 48-man content with actual stakes (e.g. threats of wiping), a nice progression system, significantly expanded base gameplay with Lost Actions (including a ridiculously fun permanent-IR Warrior with Lost Blood Rage) that I thought were actually more interesting than Eureka's. I think spawning NMs should be made a thing again though, but in a limited capacity (like only a few NMs to spawn in every zone instead of like 20), and they need to find a way to either get rid of FATEs or make them way more interesting on a gameplay level. It wasn't fun in GW2 (which is why I stopped playing that) and it isn't really fun here either.If we could reasonably expect ingenuity among them, I'd have no problem with either seeing further development. I do think Exploratory Missions are fundamentally more efficient, iconic, and MMO-like content models, but hey. /shrug
My issue is that I don't think we can reasonably expect any significant interesting improvements to or ingenuity in those models. Or even in general...
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