Quote Originally Posted by CStrife912 View Post
He's not the director/creative director/battle designer/content designer etc....he's the PRODUCER of that game, he doesn't have to actually involve himself so much in the actual development of the game. A producer for the most part just makes sure schedules or deadlines are met and do marketing and tours promoting the game. Sometimes they deal with the contracts or communication with outside help or in some of 16s case other business units and platinum games. Its like FF7 remake Nomura wasn't really promoting the game he kind of stuck to the shadows made the odd public statement which got posted on twitter but it was Kitase doing all the marketing, interviews and promo and he was the producer. It's no different here, the other aspect you have to consider is the team has worked with him for 10 years...yeah some new faces come in and some old leave but its a tight ship, they probably know their vision/direction and can follow it even when it has to do for example the run up for 16s promo. Theres a lot of factors here, I'm not saying the guy is flawless but things like this irk me because you don't seem to know how the industry works.
All of that promotion and producing still take a great deal of time, it's not something he can just do part time whenever he feels like it. While the team has worked for him a long time and probably knows what he wants, they probably cannot implement or begin working on projects in earnest without his review and approval of it. I doubt I'm the one who is clueless about the industry when you seem to be suggesting that long term development projects for games mean next to no work for the producer who can then do other projects as they please, or that his duties as a director can be neglected or ignored without impact to the game he's directing.