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  1. #51
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enyyx View Post
    Since there's going to be a million "I hate the item condition limit" posts I guess I'll add to the million "this is why they did it" ones.

    It's not pandering to crafters, it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    Seriously .. this is 2012 .. now 1990.

    If WoW has no problem storing 100's of items in a bank/ guild bank with millions of players I really don't see how SE cant' do it with 20k players.

    Now if your argument went something like "SE aren't competent enough to store such variables" or "SE just can't be bothered" then I would probably be more likely to believe you.

    As suggested above, why not just allow us to rent a 3rd of 4th retainer, for real money like was promised at launch. (it's almost as if the people working at SE purposefully come up with convoluted idea's just to annoy everybody)

    Quote Originally Posted by Fear View Post
    We do kinda have it but I'd like to manage all my storage in 1-place, like the Housing. I dont wanna have to run around wards, going to my retainer or calling them and losing the spot (since all wards are constantly full now)
    Jackpot !!

    Why can't we summon a retainer to the INN for example ? (oh oh and then replace them back in the ward after we have finished with them)

    I'm guessing the INN's would melt if players started summoning retainers there though.
    (3)
    Last edited by Jinko; 04-09-2012 at 11:28 PM.

  2. #52
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maxwell View Post
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    I think she hit the nail on the head, actually. We may get the ability to store damaged or spiritbonded gear later, but the track record shows this games code has too much in common with a tangled mess of spaghetti for the devs to deliver anything more than the most basic features initially.
    (6)

  3. #53
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 90
    I understand that the current infrastructure in place is somewhat shoddy.

    But two extra variable calls for each item being "taxing on resources". I don't buy it. The retainer system is already in place and does it perfectly well. Adding The Armoire with the same functionality as a retainer, would have just changed the storage type, and not increased the overall server traffic, considering you cannot do both transactions at the same time.

    I'm not complaining. I just think that another reason was behind them limiting it in this fashion. Maybe it has to do with how much development resources/testing they wanted to devote to this.

    Either way, I don't see people using this feature very frequently beyond the initial item drop off.
    (1)

  4. #54
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Fear View Post
    I just hope by Version 2 we'll see storage similar to FFXI's system where you get something like 100 spaces and you can store w/e the hell you like in there, regardless of its condition percentage
    we have that already

    its called a retainer

  5. #55
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Oniji View Post
    I understand that the current infrastructure in place is somewhat shoddy.

    But two extra variable calls for each item being "taxing on resources". I don't buy it. The retainer system is already in place and does it perfectly well. Adding The Armoire with the same functionality as a retainer, would have just changed the storage type, and not increased the overall server traffic, considering you cannot do both transactions at the same time.

    I'm not complaining. I just think that another reason was behind them limiting it in this fashion. Maybe it has to do with how much development resources/testing they wanted to devote to this.

    Either way, I don't see people using this feature very frequently beyond the initial item drop off.
    If I had to guess the reason you can only store items at 100% and remove any spiritbonding is more an issue of the time it would take to add those features more than any sort of technical limitation.
    (0)

  6. #56
    Player

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    Mar 2011
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    When it comes to 100% I really have the following to say

    are you guys seriously wearing this gear around and using it and getting it worn out? all mine is still sitting at 100% and ill be able to toss it right in

    and if you ARE using it, why are you wanting to store it?

  7. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Molly_Millions View Post
    If I had to guess the reason you can only store items at 100% and remove any spiritbonding is more an issue of the time it would take to add those features more than any sort of technical limitation.
    So its just a slap dash job, sounds like SE didn't learn anything from launch.

    As others have said, if they didn't have the time or the server wasn't capable of such a feature why even add it.

    Casting changes and the /equip linkshell feature are two similar examples.

    P.S. where is Reinheart I would like to know what the JP side thinks about this.
    (2)
    Last edited by Jinko; 04-09-2012 at 11:35 PM.

  8. #58
    Player
    CakeBandit's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Lirin Dutchess
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    yep some great news this morning, almost gave me a rager.
    (0)

  9. #59
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    So its just a slap dash job, sounds like SE didn't learn anything from launch.
    No no no, that's not what I meant at all. The feature is usefull, it doesn't seem broken to me, just kinda incomplete. There's a rule in the development world (scrum) that says to deliver 80% of the possible functionality by doing 20% of the work. IMO that's acceptable. If the remaining 20% of the functionality takes 4X as long to deliver, why not deliver us a working product (The Armoire) now?
    (0)

  10. #60
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'm guna just put this idea out there.

    In the Players Poll we were asked if we would prefer if any craft could repair gear, now this may be a crazy idea but wouldn't this solve a lot of the issues with 100% repairs ?
    (0)

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