
Originally Posted by
ForsakenRoe
Yeh. This next part, I want to clarify that I'm not trying to be nasty/offend, just for the sake of explaining my thought process (hooray for neurodivergence), but for example, certain things that seem to be a potential solution at first glance, have additional issues when I consider them further. When you say Drill, for example, my mind thinks 'okay, but that free Drill is still a GCD, and so has to be compared vs Heated SlugSplitClean potencies', or 'BRD getting a free Empyreal, which leads to a free proc, which leads to an extra Pitch Perfect stack potentially', stuff like that. Same with the 'throwing off rotations', like if we gave RPR a free Bloodstalk, then they overcap too soon. Stuff like that. The easiest way around this is to only use OGCDs that are just 'this does damage' I think.
Hmm, another issue that I just thought of: You don't learn these skills at the same time as getting the card. Using a Spear on a level 70 DNC wouldn't do anything with this effect, because they don't actually know Fan Dance 4. Unless we made it so 'they can use the skill even if they don't know it yet', which would be pretty cool but who's binding FD4 as a pre-EW DNC?
edit: Another idea just came to me, but I cba building on it so I'll just drop it here. What if Spear's effect was basically 'next (specific GCD) is augmented, dealing 300p as a second strike', and the augmentation changes the animation to a lost/nostalgic old animation everyone misses? IE, if you Spear a DRK, their next Souleater becomes Power Slash, or Scourge? WAR's Storm's Path becomes Butcher's Block, DRG's Raiden Thrust becomes Phlebotomize (or Ring of Thorns for the memes), a NIN's Aeolian becomes Dancing Edge, a MNK's Snap Punch becomes Haymaker/Touch of Death, etc? IDK what to do for RPR though