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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    That was the original idea, yes, just adding gauge. But when you look at, for example, a free Energy Drain on SMN vs one Firstminds Focus, it's like 500p (cos of the two festers it gives too) vs effectively 220 or so potency. So I moved to trying to balance a specific OGCD from each job, but it's not really possible for melee, because Monk only has the one (TFC) and so that'd have to be the benchmark to work off of, at 340p. So here we are with it being 'ranged focused', as weird as that might be thematically (spears aren't known for being ranged), but at least it's kinda balanceable this way

    idk when MCH's Gauss Round changed from 150 to 130, or I'd have used 'one Gauss and one Ricochet', though it's still an alternative (just it'd be 260 instead of 300). I was also thinking about making MCH's be 'free reassemble', or 'a free Wildfire, that detonates at 2 stacks instead of 6'
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  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    That was the original idea, yes, just adding gauge. But when you look at, for example, a free Energy Drain on SMN vs one Firstminds Focus, it's like 500p (cos of the two festers it gives too) vs effectively 220 or so potency. So I moved to trying to balance a specific OGCD from each job, but it's not really possible for melee, because Monk only has the one (TFC) and so that'd have to be the benchmark to work off of, at 340p. So here we are with it being 'ranged focused', as weird as that might be thematically (spears aren't known for being ranged), but at least it's kinda balanceable this way

    idk when MCH's Gauss Round changed from 150 to 130, or I'd have used 'one Gauss and one Ricochet', though it's still an alternative (just it'd be 260 instead of 300). I was also thinking about making MCH's be 'free reassemble', or 'a free Wildfire, that detonates at 2 stacks instead of 6'
    I don't know the extent of their technical architecture, but if it was possible, MNK's effect could be to turn SSS into a regular gcd, that would be 550 without the drawbacks of a longer gcd refresh. As for MCH, what about a free Drill that's half potency but always crits? That would be a 300 potency guaranteed crit, so not that far off.

    EDIT: Although now that I think about it, granting free cooldowns like this would throw off the rotations of quite a few jobs. So maybe it being a physical ranged card exclusively would be better since they don't have any rigid rotation to speak of (other than BRD songs).
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