Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,003
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    edit: the idea is not balanceable, most likely. I was gonna try to find a way to make Spear be 'the target melee/ranged can use a specific CD, with no regard to it's cooldown or cost'. So eg, Monk gets a free use of Riddle of Wind, DRG gets a free Wyrmwind Thrust, BRD gets a free Barrage, etc. But the potencies and gear differences and all that would make it insanely busted for certain classes, I think. Like how do I balance 'gear stacked SAM with Dance Partner gets a free Shoha' versus 'struggling DNC with no gear gets a free Fan Dance 4', it's cool in theory but the maths is a nightmare, especially when considering that not only do the chosen skills have to be balanced against each other, but also against the other cards effects
    If you want a support card that functions differently for every job, why not have it interact with the job gauges? For example:

    PLD: Grants 50 oath gauge
    WAR: Grants 50 beast gauge
    DRK: Grants 50 blood gauge
    GNB: Grants a cartridge
    WHM: Grants a lily
    SCH: Grants an aetherflow stack
    AST: Redraws and buffs the next card
    SGE: Grants an addersting
    MNK: Grants 5 chakras
    DRG: Grants 1 firstmind's focus
    NIN: Grants 50 ninki
    SAM: Grants 1 meditate stack
    RPR: Grants 50 soul gauge
    BRD: Grants 1 free use of Empyreal Arrow
    MCH: Grants 50 battery gauge
    DNC: Grants 50 esprit gauge
    BLM: Grants 1 polyglot
    SMN: Grants 1 free use of Energy Drain
    RDM: Grants 50 black and white mana

    I didn't run the math on any of these, they're just examples for each job, could be imbalanced for most of them. (Also I don't know how they plan to fit all this into the tooltip)
    (0)

  2. #2
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Aravell View Post
    If you want a support card that functions differently for every job, why not have it interact with the job gauges? For example:

    PLD: Grants 50 oath gauge
    WAR: Grants 50 beast gauge
    DRK: Grants 50 blood gauge
    GNB: Grants a cartridge
    WHM: Grants a lily
    SCH: Grants an aetherflow stack
    AST: Redraws and buffs the next card
    SGE: Grants an addersting
    MNK: Grants 5 chakras
    DRG: Grants 1 firstmind's focus
    NIN: Grants 50 ninki
    SAM: Grants 1 meditate stack
    RPR: Grants 50 soul gauge
    BRD: Grants 1 free use of Empyreal Arrow
    MCH: Grants 50 battery gauge
    DNC: Grants 50 esprit gauge
    BLM: Grants 1 polyglot
    SMN: Grants 1 free use of Energy Drain
    RDM: Grants 50 black and white mana

    I didn't run the math on any of these, they're just examples for each job, could be imbalanced for most of them. (Also I don't know how they plan to fit all this into the tooltip)
    I feel like this idea would really throw a wrench into some rotations and buff alignments for jobs. They could end up overcapping on gauge if they want to wait until the next buff window or they have buffs that are going to misalign with their burst if they initiate it now. We also cannot see other jobs gauges, so if you would give this card to a BLM who already for whatever reason had 2 polyglots it would be essentially useless, or if you give it to a RDM who is already at or slightly over 50/50 mana and is just hanging on for a bit to align with buff windows.
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SieyaM View Post
    I feel like this idea would really throw a wrench into some rotations and buff alignments for jobs. They could end up overcapping on gauge
    Yeh it's a cool idea in theory but it's very hard to make it work in practice without several layers of jank to fight through, which is why the rather more boring option of 'just make it 'balance for physical damage' is there as a backup design to fall back on
    (0)