Quote Originally Posted by Renathras View Post
Kind of agree with this (whole paragraph). I was thinking earlier this evening how much I like Emergency Tactics.

...no, wait, hear me out, please.
I don't see anything wrong with liking Emergency Tactics. In concept, I think it's great also. It's just that, now more than ever, it's heavily power-crept. Ironically, it was already seeing power creep in HW when it was added because Indom was also added and is a considerably stronger healing tool that also has a short cooldown. ET would've really shined during ARR though. And that leads me to a different point... We keep getting new healing cooldowns each expansion, but healing requirements don't increase to compensate for this added healing, so what ends up happening is old healing actions start getting power-crept out, and you end up with "dead" buttons that aren't being used anymore.

Quote Originally Posted by Renathras View Post
Contrast, also, PvP abilities.
The think to keep in mind about PVP though is that PVP gameplay is a different experience. In PVP, combat is experienced in brief skirmishes that you constantly jump in and out of, with the fights themselves being unpredictable. Meanwhile, the standard PVE experience is about enduring long, drawn-out encounters with a learnable pattern. So it makes sense why PVP cooldowns are that much shorter. Now don't get me wrong, as I said above, I think we could trim a lot of fat by taking the most interesting healing cooldowns and making those more often accessible while cutting the less interesting ones, but I think it's an important distinction to acknowledge when talking about job design in this game.

Quote Originally Posted by Renathras View Post
As for the SGE discussion:
I have something similar on the suggestions megathread (page 14 if you're curious) Though I would still have at least your standard two direct heals just so that you can heal without a target. Diagnosis and Prognosis do have uses during phase changes or boss transitions. There's some elements from other sage concepts I've shared before, but it's a more streamlined. It was inspired from thoughts I'd had from the earlier conversation.